2017 Following the success of
Project CARS, funding began to open for
Project CARS 2 on 23 June 2015. World of Mass Development and
Slightly Mad Studios opened donations through the "
Project CARS 2 official forum". Forum members and visitors choosing to donate had the option to using membership through the forums. In exchange, donors could gain access to development builds and voicing thoughts, opinions, and suggestions critical to the progress of the game. On 8 February 2017,
Project CARS 2 was officially announced as a game coming late 2017. Slightly Mad Studios soon revealed that the game was going to consist of 182 cars from 38 manufacturers and a variety of car and race car classes, new additions including the
Honda Civic,
Jaguar XJ220,
Toyota GT-86 and
Nissan R89C. The game also has a larger track roster, with 46 tracks (containing 121 layouts), the majority being
laser scanned circuits, and new additions including
Fuji Speedway,
Knockhill,
Long Beach and the
Dirtfish rallycross track. A new time and weather system have also been included in-game which can allow multiple different changing weather conditions and changes within a given season (winter, spring, summer, autumn). The game uses the proprietary Madness Engine which enables highly detailed vehicle simulation using a custom physics engine called LiveTrack 3.0, bringing realistic track conditions throughout a race weekend. Online mode has also been developed with a focus on
esports, bringing an online ranking system, online championships, and better functionality in matchmaking. They also developed a partnership with
IndyCar, which includes all the lineup of the
2016 season, the official logo and the
Indy 500. Through the months leading up to a release, Slightly Mad Studios have worked closely with auto manufacturers, auto industry companies, and race car drivers to help them in making an accurate simulation. As a result, cars have specific performance characteristics and represents its real-life counterpart accurately. The tire physics have also been built from the ground up to use the proprietary Seta Tire Model (STM), with full dynamic tire movements and actions simulated at up to 200hz.
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