Destiny 2 was released worldwide for the PlayStation 4 and the Xbox One on September 6, 2017, and the Microsoft Windows version released worldwide on October 24. There were several editions of the game, including a Collector's Edition, a Limited Edition, a Digital Deluxe Edition, and the standard base game. Like the original, there was an
Expansion Pass, which granted access to the first two
expansions of
Destiny 2. Also like the original
Destiny, pre-orders for the game received early access to the game's beta, Pre-orders from
GameStop received a Cayde-6 collectible figure. Per an exclusivity agreement with
Sony Interactive Entertainment that began with the original
Destiny, the PlayStation 4 version of
Destiny 2 featured timed-exclusive content until late 2018; PS4 exclusive content ended with the release of the
Shadowkeep expansion in October 2019. The Collector's Edition of
Destiny 2 included the base game in a SteelBook case, the Expansion Pass, a themed
backpack, a "Frontier Kit", which featured a solar panel USB charger with built-in light, a paracord, and a solar blanket, a 15" laptop/tablet sleeve with protective pocket slip, a Cabal-themed collector's box with various items, and premium digital content. The Limited Edition, distributed exclusively from GameStop, included the same physical and digital items as the Collector's Edition, minus the backpack, "Frontier Kit", and laptop/tablet sleeve. The Digital Deluxe Edition includes all of the premium digital content. There was also a limited-time PlayStation 4 bundle that included a glacier white PlayStation 4 Pro,
Destiny 2, the Expansion Pass, and premium digital content. The Windows version was initially distributed exclusively through
Blizzard Battle.net, marking the first non-Blizzard Entertainment title to be distributed via the platform. In January 2019, Bungie and Activision amicably broke their publishing agreement, leaving Bungie as the game's publisher for the PC version. The Windows version of
Destiny 2 remained on the Battle.net platform for the next several months, but transitioned to
Steam upon release of the
Shadowkeep expansion in October 2019. As part of Bungie's plans to expand
Destiny 2 to new platforms after their acquisition by Sony,
Destiny 2 was added to the
Epic Games Store in August 2022. With the release of the
Shadowkeep expansion in October 2019, Bungie made several changes to the monetization model of
Destiny 2. Bungie's aim was to have the game able to be played by anyone with their friends, regardless of platform, so they implemented cross-saving, allowing players to transfer their characters from one platform to another. Alongside this, they partnered with
Google to offer
Destiny 2 on
Stadia, a new game streaming service. Additionally, alongside the release of
Shadowkeep, Bungie made
Destiny 2 free to play in its "New Light" version, making the base game, the Leviathan raid, and many of the player-versus-player modes free, including the first two expansions,
Curse of Osiris and
Warmind. Content like
Forsaken and
Shadowkeep can be purchased à la carte by the player.
Shadowkeep and future expansions are considered standalone experiences, not requiring the player to have bought the other additional content. Further,
Destiny 2 introduced a
battle pass system lasting for each season, featuring two tiers of rewards, which include weapons, cosmetics, and in-game materials and currency, for playing various activities during that season. One tier is free for all players, while the second tier is only available to players that have purchased the season pass. Both New Light and the
Shadowkeep expansion come after Bungie's acquisition of the publishing rights of the
Destiny franchise from Activision. Bungie announced in June 2020 that moving into the fourth year of content for the game, beginning with the
Beyond Light expansion in November, that it would retire some of the less played existing content into a "Destiny Content Vault" (DCV), making the worlds and activities associated with them unavailable to play, as the developers stated the game had become too large and unmanagable with all the content they were continuing to add (the size of the game client had reached approximately 115 GB). However, they will periodically unvault some of these areas and activities, including updated versions of areas and activities from the original
Destiny (seen first with the Moon in the
Shadowkeep expansion), to give players opportunities to complete quests and triumphs associated with them over time. For example, the Leviathan area was brought back for "Season of the Haunted" with
The Witch Queen, though with new activities and changes to the maps to reflect the story elements around it. Bungie said that using the DCV to rework content was an alternative to developing a wholly new
Destiny 3 game. However, by August 2022, Bungie stated that they had improved the backend technology behind
Destiny 2, and will no longer vault expansion content. They confirmed that Earth's Cosmodrome patrol location and strikes would return during seasons 12 and 13, and that the original game's Vault of Glass raid would also return sometime in Year 4 (later confirmed for Season 14). Bungie announced that they have at least two additional years of content planned out, with the
Beyond Light expansion launching on November 10, 2020, followed by
The Witch Queen and
Lightfall afterwards By this point in the original
Destinys life cycle, a full sequel was the next release. Bungie stated that they did not want to do a
Destiny 3 at this time because it would require them, as well as the players, to have to start over and they wanted to instead continue to build upon
Destiny 2. A final chapter followed
Lightfall—
The Final Shape—and concluded the first saga of
Destiny, called the "Light and Darkness Saga", before beginning a new saga for the franchise.
Xbox Series S, which was revealed after the announcement, would run at
1080p resolution instead. Bungie also confirmed that
cross-play would be supported within the same family of consoles (e.g., PlayStation 4 and 5) at launch, and between all platforms starting with Season 15 later in 2021. The PlayStation 5 and Xbox Series X/S versions of the game were released on December 8, 2020.
Destiny 2 players on PlayStation 4 and Xbox One can update their versions to the newer consoles within the same family for free and bring existing content across, with Bungie using Microsoft's "Smart Delivery" program for the Xbox Series X/S update.
Field of view customization was also added.
Post-release content Prior to the console release, Bungie said that they had already begun working on post-release content. Bungie stated that their plan was to provide post-release content at a quicker rate than that of the original
Destiny, which was criticized for not having enough content post-launch and between each of its expansions releases. One of the team's remedies for this were the Adventures and Lost Sectors activities that were added to the free roam Patrol mode. Bungie also announced the
Destiny 2 Expansion Pass prior to launch, which granted access to the first two expansions of the game. The Guided Games feature became available on September 12 for the Nightfall activity, the game's first raid, "Leviathan", unlocked on September 13 (with the Guided Games in beta), and Trials of the Nine became available on September 15, along with the character Xûr from the original game, the exotic items vendor who only appears on the weekends. The three factions and their respective NPCs from the original game returned on September 26 for a new periodic event, Faction Rally. The game's first expansion released on December 5, 2017. Named
Curse of Osiris, it focuses on the character Osiris from the lore of the original
Destiny. The expansion takes players to the planet Mercury with its own patrol mode. Additionally, the EXP level cap was raised to 25 and the Power level cap was raised to 330. There was also a timed-exclusive Crucible map for PS4 players called Wormhaven. Instead of an entirely new raid, a feature called raid lair was added, featuring new areas to the existing Leviathan raid and a different final boss. The second expansion,
Warmind, was released on May 8, 2018, and focuses on the Warmind Rasputin from the original game. This expansion takes players to the planet Mars in a new area called
Hellas Basin. The expansion also features a new mode called "Escalation Protocol", a horde mode which can be started by any player in the patrol mode on Mars. As well, the EXP level cap was raised to 30 and the Power level cap was raised to 380. In addition to Rasputin, a new character named Ana Bray (also from the lore of the original
Destiny) was added, who serves as the primary NPC on Mars. Like the previous expansion,
Warmind also includes a second raid lair on the Leviathan. The expansion also added progressive ranking systems for PvP, titled Valor and Glory. Players earn Valor in quickplay matches while Glory is earned in competitive matches, with each new rank earning greater rewards. Valor points are earned regardless of win or loss, while Glory points are earned by wins but reduced by losses. A trailer displayed during Sony's
E3 2018 press conference showed the death of Cayde-6 by the hands of the returning Prince
Uldren Sov. Uldren is driven to find his lost sister, Queen Mara Sov, believing her to still be alive after the events of
The Taken King and he leads the Scorn, former Fallen that were revived from the dead and have become their own race. The launch trailer for
Forsaken revealed that the player's Guardian would once again speak; the player's Guardian had not spoken since the end of the original
Destinys base campaign.
Forsaken also began a seasonal cycle of content for
Destiny 2, introducing new story content, activities, and gear, some which required purchase of the season pass.
Forsakens seasons included
Season of the Forge, introducing the character of Ada-1 and the Black Armories which were under threat from Cabal, Fallen, and Vex forces,
Season of the Drifter which explored the Drifter's connection to the mysterious Nine, and
Season of Opulence, during which Calus invited the Guardians to challenges aboard the Leviathan for his entertainment. The fourth major expansion for the game,
Shadowkeep, was released on October 1, 2019 (delayed from its original release of September 17) and is similar in scope to
Forsaken and the original
Destinys Rise of Iron expansion. The expansion, which began Year 3 of
Destiny 2, sees players return to the
Moon, an area that was featured in the first game. The location was reprised and expanded upon with Bungie claiming it to be twice the size of the original location from
Destiny. The story of
Shadowkeep sees the return of
Eris Morn, a character from the first game who had been absent since the events of the Red War. Eris seeks the help of the Guardian in defeating "Nightmares" that she released into the Solar System, which are manifestations of the Guardian's past traumas. Players face off against their previous adversaries, which are being resurrected by the Darkness. Throughout the story, Eris and the Guardians work together to figure out the cause of this unleashed madness and do what they can to put a stop to it. The expansion includes a return to the Black Garden on Mars for a new six-player raid, Garden of Salvation. Gameplay-wise, players learn a new elemental ability—the first new elemental ability introduced to the series since the original
Destiny launched in September 2014. The new ability Stasis uses power of Darkness itself rather than Light. The Exo Stranger, who had not been seen since the end of the original
Destinys campaign, also returned, along with Variks, the Loyal, from the original game's
House of Wolves expansion—though he was an
unseen character in
Forsaken whose actions inadvertently caused the death of Cayde-6.
Season of the Lost follows the return of Mara Sov, Queen of the Awoken, as she works alongside the guardian & Savathûn herself to help exorcise Savathûn's worm and exact revenge on the Witch Queen for her involvement in corrupting both her brother, Uldren Sov, and the Dreaming City during the events of Forsaken and the Last Wish Raid. As well as ensuring the return of Osiris, who Savathun herself admits to kidnapping and pretending to take his place in order to prepare the armies of the Sol system for the coming battle with the Darkness
The Witch Queen expansion was released on February 22, 2022, beginning the fifth year of
Destiny 2. The main focus is on the titular character, Savathûn, one of the three leaders of the Hive, who has been discreetly bringing in some citizens of the Last City under her control during events of
Beyond Light. The expansion introduces Savathûn's Throne World within the Ascendant realm as a new area for gameplay, as well as Lucent Hive, Hive warriors that have been imbued with the power of the Light. A new weapon type, the
glaive, was introduced, which has a balanced range of melee and projectile attacks. The expansion also introduces weapon crafting, initially with gear found in the
Witch Queen expansion but eventually working in legacy equipment. Alongside
The Witch Queen, Bungie plans to introduce a new raid or dungeon every three months, and will begin rotating raids and dungeons as they increase their availability. Among its seasonal content included the
Season of the Risen, where the operation to capture the Lucent Hive to gain intel on their plans result in the formation of the Coalition, an alliance against the Witness, a collective consciousness of the first civilization manifested in Darkness,
Season of the Haunted, where the Guardian helps Eris Morn sever Calus's connection to the Lunar Pyramid by helping Crow, Caiatl, and Zavala confront their traumas,
Season of Plunder, where they attempt to prevent Eramis from acquiring relics of Nezarec, a Disciple of the Witness, and
Season of the Seraph, which focuses on Rasputin's return as the Witness returns to finish what it started during the Collapse and Osiris asks him about the visions of Neptune he learned from Savathûn.
Lightfall, released on February 28, 2023, begins shortly after Rasputin sacrifices himself at end of the
Season of the Seraph. It focuses on the Guardian as they race with the new Disciple of the Witness, Calus, to find the Veil on Neomuna and master an aspect of Darkness called Strand. Among its seasonal content included the
Season of Defiance, where the Coalition forces work together to rescue prisoners on Earth that has been captured by the Shadow Legion, Cabal soldiers that use Pyramid technology,
Season of the Deep, where Deputy Commander Sloane returns from Titan's capture with an ally named Ahsa, who has knowledge of the Witness's origins,
Season of the Witch, where they discover a way to stop Xivu Arath by having Eris Morn ascend into the Hive God of Vengeance,
Season of the Wish, which has them recover Riven and Taranis's eggs in order to find a way to pass through the portal the Witness created into the Pale Heart of the Traveler at the end of the
Lightfall campaign, and
Into the Light, where they defend the Last City from the Witness's forces as they wait for Crow and Osiris to form the bridge needed to allow the Guardians to enter the Pale Heart.
The Final Shape is considered to be the conclusion of the first saga for the
Destiny franchise, called the "Light and Darkness" saga. It launched on June 4, 2024. Following this release, Bungie switched to an episodic model for ongoing content, with three episodes a year instead of the traditional four seasons. The episodes each have a three-act structure and more narrative aspects compared to previous seasons. It focuses on Coalition forces entering the Pale Heart of the Traveler to prevent the Witness from acquiring the Traveler's Light to complete its vision of the final shape, and using Prismatic to allow Guardians to wield Light and Darkness in harmony. After the Witness was defeated by the Coalition in the Excision mission that was unlocked after the World's First race for the Salvation's Edge raid was completed, its Darkness collided with the Traveler's Light to create paracausal artifacts called Echoes, setting the stage for the episodic structure that followed throughout the cycle. That included
Episode: Echoes, which focused on the Echo that was acquired by an entity called "The Conductor" after it landed on Nessus and changed the Vex,
Episode: Revenant, which focused on the Echo that was acquired by Fikrul, the antagonist from
Forsaken who is using its power to convert living Eliksni into a new breed of Scorn, and
Episode: Heresy, which focused on the Echo that was acquired by a commander of the Dread, a faction created by the Witness from templates of the Disciples it had cultivated throughout its pursuit to enact the final shape, after it landed on the Dreadnaught and awakened an eldritch force within the Hive ship. The eleventh year of
Destiny, and eighth year of
Destiny 2, launched in July 2025, and was originally referred to as Codename: Frontiers. This once again change the delivery model of content, as instead of one large expansion and then multiple seasons/episodes released over the course of the year, there are instead two large seasons with each beginning with a medium-sized expansion, originally referred to as Codename: Apollo and Codename: Behemoth, respectively, with one major update midway through each season. Bungie said the expansions would be about the size of
Rise of Iron from the original
Destiny, with the major updates about the size of the
Into the Light update, which was a prelude to
The Final Shape. On April 15, 2025, the official name for Apollo was revealed as
The Edge of Fate. During the reveal event on May 6, 2025, the new saga was revealed as "The Fate Saga" and would be multiple years long.
The Edge of Fates date was also revealed as July 15, 2025, with its major update,
Ash & Iron, releasing on September 9, followed by the second expansion,
Renegades, on December 2 with its major update planned for June 9, 2026; this update was originally scheduled for March 3 and to be titled
Shadow & Order, but due to major revisions and change in scope, it was delayed and will be renamed. The first half of the year containing
The Edge of Fate and
Ash & Iron is
Season: Reclamation, with the second half containing
Renegades and its major update being
Season: Lawless, with the entirety of Year 8 regarded as the Year of Prophecy. Bungie also confirmed the Year 9 expansions as
Shattered Cycle and
The Alchemist; these were originally planned for summer and winter 2026, respectively, but due to the delay of
Season: Lawlesss major update to summer 2026, these were subsequently pushed back to unknown release windows. In addition to these expansions,
Destiny 2 features limited time seasonal events that recur annually tied to real-world holidays, many introduced during its first year of service. These events are free to all players, offering unique gear and cosmetic items for completing special gameplay modes and quests offered during the event period, and new Triumph and Milestones for players to achieve. "The Dawning" event originated from
Destiny themed around the
holiday season, with players worked to craft special cookies to deliver to NPCs across the System. "Guardian Games" is a mid-year themed event typically associated with both the
summer season as well as the
Summer Olympic Games. Each class of Guardian are challenged in a friendly contest to earn the most points for their class. "Solstice of Heroes" (later shortened to "Solstice") was originally introduced in 2018 to celebrate the end of the Red War campaign but has since played out as a mid-year event, where players work to improve special armor by completing various challenges. The "Festival of the Lost" is a
Halloween-themed event, where players hunt down special enemies in spooky-themed versions of world areas to collect candy and gain rewards. "The Revelry" was a one-time event in 2019, which celebrated the start of
spring; it was replaced by Guardian Games in 2020. "Crimson Days", the
Valentine's Day-themed event from Year 2 (2016) of the original
Destiny, featured a 2-versus-2 Crucible mode that encouraged teammates to stay close to improve their winning chances, but this was also retired in 2020. == Reception ==