The concept for
Retro City Rampage originally came from a
homebrew project that began in 2002. In his spare time, game programmer Brian Provinciano constructed his own
Nintendo Entertainment System development kit and set about remaking one of his favourite titles,
Grand Theft Auto III, with 8-bit sprite graphics, under the codename of Grand Theftendo. At the 2011
Game Developers Conference, he revealed his methods, showing how, over several years, he built advanced software tools to help him overcome the limitations of Nintendo Entertainment System hardware, before eventually shifting development to the
PC. At one point in the process, he started to add characters and locations from other games he enjoyed from his childhood. This ultimately inspired him to work on the project full-time, but instead of using scenarios from
GTA III, he decided to create an entirely new game with original content in 2007, which would be released as a downloadable title for consoles. He used a real-time map editor to adjust and debug on the fly, and also integrated several suggestions from playtesters. For most of the project, he had worked completely independently on the design, coding and art. Later in development, he hired a pixel artist to assist with the visual design of the game and went through revisions. He also brought in three renowned videogame composers, Leonard "FreakyDNA" Paul,
Jake "Virt" Kaufman and Matt "Norrin Radd" Creamer, to create
chiptune songs for the game's soundtrack. Provinciano stated that the game contains roughly two and a half hours of chiptune music. On February 22, 2012, the
Retro City Rampage soundtrack was released on Bandcamp. The game pays tribute to many titles through its title, storytelling, levels, and character abilities, such as
River City Ransom,
Super Mario Bros.,
The Legend of Zelda,
Duck Hunt,
Mega Man,
Contra,
Bionic Commando,
Metal Gear,
Smash TV, and
Teenage Mutant Ninja Turtles, among others. The game also pays tribute to "cheesy" one-liners, television shows and pop culture, as well as cameos including
Phil Fish (creator of
Fez),
Billy Campbell, and Phil Guerrero (of
YTV fame) with permission. Despite the game's title sounding similar to
River City Ransom, The game has received several updates since the original release polishing the game and adding features. On July 2, 2020, days after announcing a Europe-exclusive, limited edition
Wii port of
Retro City Rampage's sequel,
Shakedown: Hawaii, Vblank Entertainment announced that a physical
Wii version of
Retro City Rampage, titled
Retro City Rampage DX+ would also be simultaneously released with it in the same region on July 9, 2020, with a limited print run of 3,000 copies. It was released in Europe only due to
Nintendo of America no longer having the necessary departments open to be able to produce physical Wii games. This special, limited edition release also features more polished animation and visuals. This release also gives both
Retro City Rampage and
Shakedown: Hawaii the accolade of being the final Wii games ever released for the console. Around the time these limited edition
Wii physical releases were made available, Provinciano revealed that he is also working on trying to port
Rampage to the
Game Boy Advance, a challenging project he spent years on. == Reception ==