QuArK started out as a
Delphi program called "
Quakemap", written by Armin Rigo in 1996. Initially it could only edit maps for
Quake, but editing capabilities for
QuakeC, sounds and compiled maps were added in version 2, which was released in October 1996. In 1997 a contest was held to rename the software and QuArK, which stands for "Quake Army Knife", was selected. It is named so in reference to the game engine series it supported, the Quake engines, and for
Swiss Army knife, because it could not only edit maps, but included a model editor and texture browser as well. Version 3.0 was the first release under this name. QuArK soon expanded to support
Hexen II with version 4.0, and
Quake II not much later. With the release of version 5.0 in 1998,
Python support was added for plugin capabilities. The latest stable version of QuArK was 6.3, released in January 2003, but since then many new alpha and beta versions have been released that have many new features, and include support for many new games. A small (and incomplete) overview of the major releases since 6.3:
Ports There were plans to make a
C++ version of QuArK that reuses the existing
Python files, plans to port the program to
macOS and
Linux, and plans to do a complete rewrite of QuArK in C++ and Python, but development on all these projects has ceased. == Utilities ==