Qualitative marketing researchers collect data ranging from
focus group,
case studies, participant observation,
innovation game and in-depth interviews.
Focus group The focus group is a marketing research technique for qualitative data that involves a small group of people (6–10) that share a common set characteristic (demographics, attitudes, etc.) and participate in a discussion of predetermined topics led by a moderator. There are opportunities to conduct focus groups with the use of focus group software. There are many types of focus groups as well, but they always involve discussion among the group(s). The problem of the focus group is the issue of observer dependency: the results obtained are influenced by the researcher or their own reading of the group's discussion, raising questions of validity. Non-verbal cues, which may contradict the views participants articulate, are important and can easily be missed if the researcher is not familiar with visual cues, body language, and other non-verbal cues. In cross-cultural focus groups, researchers must take into account
cultural norms of communication and interaction patterns.
Qualitative case study Qualitative case study methodology provides tools for researchers to study complex phenomena within their contexts. Because it only studies one case, it is very up-close and in-depth. It contains high levels of
internal validity (the extent to which one is able to say that no other variables except the one being studied caused the result), but the
external validity is low. Customer behavior is a good example of qualitative market research.
Participation observation Participant observation is watching participants' behavior in real-world settings without trying to manipulate their actions. This method is high in external validity but low in internal validity.
Innovation game Innovation game refers to a form of primary market research developed by Luke Hohmann, where customers play a set of directed games as a means of generating feedback about a product or service. A facilitator explains the game(s) to be played and controls the pace, monitors the participants' levels and manages the time. There are many types of innovation games, such as 20/20 vision, me and my shadow, and buy a feature.
In-depth interviews In-depth interviews, also called IDIs, have been an integral component of market research since its inception in the 1920s. This method is useful when you want detailed information about a person's thoughts and behaviors or want to explore new issues in depth. One can get unique points from each respondent, and their answers will not be influenced by other people as in a focus group. In-depth interviews are typically held one-on-one between the respondent and the interview via a telephone, conducted in person, by email, or through an online platform (increasingly common). The primary advantage of in-depth interviews is the amount of detailed information provided as compared to other data collection methods, such as surveys. Another advantage is reaching respondents that are geographically dispersed, which cannot occur in a focus group. This method is often used to refine future research or provide context to future studies. The primary disadvantage of in-depth interviews is the time to conduct, transcribe, and analyze. As such, this method could have higher costs associated with it than other methods. == Uses ==