So You Want to Be a Hero is credited as a genre-defining video game, due to its mix of adventure and roleplaying elements.
Scorpia of
Computer Gaming World stated in 1990 that the game's puzzles were easy, but still fun for an experienced player, and that excellent graphics and good use of humor and role-playing elements made the game "a definite winner". In 1990 the magazine named it as Adventure Game of the Year, describing it as one of the few introductory games that both beginners and veterans of adventures enjoyed. In 1993 Scorpia approved of the "cute hybrid's" graphics, humor, and replayability. In 1996, the magazine named
Quest for Glory the 73rd best game ever, and 15th on the magazine's list of the most innovative computer games. Jim Trunzo reviewed ''Hero's Quest
in White Wolf #19 (Feb./March, 1990), rating it a 4 out of 5 and stated that "Hero's Quest I'' serves as a training ground and learning experience for the sequels. However, that's a bonus because ''Hero's Quest'' is an excellent play in its own right." Jim Trunzo reviewed
Quest for Glory I: So You Want to Be a Hero in
White Wolf #33 (Sept./Oct., 1992), rating it a 4 out of 5 and stated that "The humor, action, and puzzles of the original game made it an immediate and enduring favorite among gamers. The newest version should help it reclaim a top spot once again."
Compute! in 1993 said that ''Hero's Quest
was "probably the most satisfying" Sierra game and that Quest for Glory'' was "in many ways a significant improvement", citing the Coles' rewriting of the original's text. The magazine praised its clay animation and stereo soundtrack, and recommended the game even to those who finished ''Hero's Quest'', concluding that it was "a must-buy ... hard to resist". The editors of
Macworld gave
Quest for Glory their 1994 "Best Role-Playing Game" award. Writing about their decision, the magazine's
Steven Levy remarked that the game "merges classic role-playing aspects—building up a character's attributes by vanquishing enemies, all in service of a larger goal—with the more playful mood and interactivity of Sierra On-Line's ''King's Quest'' adventure-game series." He called it "a kinder, gentler form of role-playing game, and one particularly well suited to newcomers to the genre, especially those familiar with adventure gaming." Michael Baker of RPGamer scored the game 3.5 out of 5, writing that it is "a piece of RPGaming history that stands the test of time" that balances puzzles, gameplay, and writing to entertaining effect, while finding the game's pacing to be sometimes too slow. According to Corey Cole, the game became one of Sierra's fastest-selling products, selling over 250,000 copies in its first few years. ==Remake==