Various implementations of ray tracing hardware have been created, both experimental and commercial: • (1995) Advanced Rendering Technology (ART) founded in Cambridge, UK, based on a 1994 PhD thesis, to produce dedicated ray tracing silicon (initially the "AR250" chip, which accelerated ray-triangle intersection, bounding box traversal and shading), using a "RenderDrive" networked accelerator for off-line rendering. Products were first shipped to customers in 1998. Software provided integration with
Autodesk Maya and
Max data formats, and utilized the Renderman scene description language for sending data to the processors (the .RIB or Renderman Interface Bytestream file format). The original AR250 was described as "the first time ray-tracing has been reduced to a single-chip design", achieving ray-tracing performance at "15 times the speed of a 266-MHz Pentium II processor". ART experienced difficulties at the turn of the century and was acquired by "ART VPS", co-founded by one of ART's founders. • (1996) Researchers at Princeton university proposed using DSPs to build a hardware unit for ray tracing acceleration, named "TigerSHARK". • (1999-2002) Implementations of
volume rendering using ray tracing algorithms on custom hardware were carried out in 1999 by
Hanspeter Pfister and researchers at
Mitsubishi Electric Research Laboratories with the vg500 / VolumePro ASIC based system and in 2002 with
FPGAs by researchers at the
University of Tübingen with VIZARD II • (2002) The computer graphics laboratory at
Saarland University headed by Dr.-Ing. Philipp Slusallek has produced prototype ray tracing hardware including the FPGA based fixed function data driven
SaarCOR (Saarbrücken's Coherence Optimized Ray Tracer) chip and a more advanced programmable (2005) processor, the Ray Processing Unit (RPU) • (2009–2010) Intel showcased their prototype "Larrabee" GPU and Knights Ferry MIC, both built around
x86 general-purpose
manycore processors, at the
Intel Developer Forum in 2009 with a demonstration of real-time raytracing. • (2009)
Caustic Graphics produced a plug in card, the "CausticOne", that accelerated
global illumination and other ray based rendering processes when coupled to a PC CPU and GPU. The hardware is designed to organize scattered rays (typically produced by global illumination problems) into more coherent sets (lower spatial or angular spread) for further processing by an external processor. • (2010-2011) Siliconarts developed a dedicated real-time ray tracing hardware (2010). RayCore, which is the world's first real-time ray tracing semiconductor IP, was announced in 2011. • (2013)
Imagination Technologies, after acquiring
Caustic Graphics, produced the Caustic Professional's R2500 and R2100 plug in cards containing RT2 ray trace units (RTUs). Each RTU was capable of calculating up to 50 million incoherent rays per second. • (2018, January)
Nvidia, partnering with Microsoft
DirectX, announced the Nvidia RTX developer library, which promised fast GPU software ray tracing solutions in the
Volta-generation GPUs. • (2018, September) Nvidia introduced their
GeForce RTX and Quadro RTX GPUs, based on the
Turing architecture, with hardware-accelerated ray tracing using a separate functional block, publicly called an "RT core". This unit is somewhat comparable to a texture unit in size, latency, and interface to the processor core. The unit features
BVH traversal, compressed BVH node decompression, ray-AABB intersection testing, and ray-triangle intersection testing. The GeForce RTX 2080 and 2080 Ti became the first consumer-oriented brand of graphics card that can perform ray tracing in real time,. • (2020)
AMD announced further information regarding the "refresh" of the
RDNA micro-architecture. According to the company, the
RDNA 2 micro-architecture supports real-time hardware accelerated ray tracing, consisting of BVH node decoding, ray-AABB intersection testing, and ray-triangle intersection testing. • (2021)
Imagination Technologies announced their IMG CXT GPU with hardware-accelerated ray tracing. • (2022, January) Samsung announced their
Exynos 2200 AP SoC with hardware-accelerated ray tracing based on the AMD RDNA2 GPU architecture. • (2022, June)
Arm announced their
Immortalis-G715 with hardware-accelerated ray tracing. • (2022, November)
Qualcomm announced their
Snapdragon 8 Gen 2 with hardware-accelerated ray tracing. • (2022, December) Intel released the
Arc Alchemist GPU, featuring ray tracing acceleration cores which perform comparatively with
RTX 3000 series mid-range GPU. • (2023) Apple announced their
Apple A17 with hardware-accelerated ray tracing. A month later Apple announced the
M3 chip family for Mac computers with support for hardware-accelerated ray tracing. ==Notes==