Critical response Red Dead Redemption received "universal acclaim" from critics, according to review aggregator
Metacritic. It is among the highest-rated games on Metacritic, and is ranked the sixth-highest rated PlayStation 3 and seventh-highest rated Xbox 360 game.
IGNs Brudvig described
Red Dead Redemption as "a must-play" and "one of the deepest, most fun, and most gorgeous games around";
GamePros Will Herring named it Rockstar's best game to date, a culmination of its previous successes.
Eurogamers Simon Parkin called it "a blockbuster video game: a string of cinematic set-pieces and flawed yet endearing characters nestled within an orthodox narrative structure, seasoned with generous pinches of extra-curricular tasks".
GameSpys Will Tuttle found the themes more nuanced than expected, though occasionally "preachy". Mike Channell of
Official Xbox Magazine (
OXM considered the death of the Wild West a pressure that loomed over the narrative.
Game Informers Matt Bertz felt the narrative momentum suffered from the length of the Mexico missions but praised the ending for using a "sense of immersiveness only a video game can impart";
IGNs Brudvig similarly lauded the climax as one of gaming's best.
GamePros Herring was surprised by John's likability—"one of the more sympathetic antiheroes in recent memory"—and found the secondary characters "interesting enough that they never feel contrived"; conversely,
Pastes Kirk Hamilton opined the latter, "clichéd and unlikeable", undermined the narrative.
GameSpots Justin Calvert applauded the "deeply flawed but very likable" John, noting his scars and outfit made him feel more believable.
IGNs Brudvig found John's motivations occasionally confusing and felt alienated from the narrative. plays as John enters Mexico in a scene described by critics as "perfect" and "beautiful".|alt=Video sample of the game depicting the player character entering the desert landscape of Mexico as a folk song plays in the background.
Game Informers Bertz named
Red Dead Redemption the "best-looking Rockstar game to date".
IGNs Brudvig lauded the environmental details and richness of dynamic events and weather.
GamePros Herring considered the open world superior to its contemporaries, appreciating the change from
Grand Theft Auto IVs "brown, muddy 'realism' filter".
GameSpys Tuttle named the game's environment its most impressive element, praising the ecology and geography, and
Eurogamers Parkin considered the world as dense as
Grand Theft Auto IVs Liberty City while maintaining the Western theme of isolation.
Edge found the world emptier than Liberty City but felt "Rockstar proves far better at guiding your eye to the relevant parts". Side missions received praise;
1Up.coms Scott Sharkey described them as "perfect little micro-dramas".
Edge felt the side content's variety avoided the repetition of ''
Assassin's Creed''.
Game Informers Bertz found
Red Dead Redemption "tranpose[d] the
Grand Theft Auto gameplay template onto a Wild West setting".
Good Games
Stephanie Bendixsen felt the game used
Grand Theft Auto IVs best elements.
GameSpots Calvert lauded the bounty system for adding consequence to the player's actions. Critics praised the horseback controls;
GamePros Herring found them authentic.
Eurogamers Parkin named the player's relationship with their horse among the game's greatest successes, but noted some awkward controls, particularly when running.
Edge felt the Dead Eye mechanic "puts gunplay on a pedestal", and
IGNs Brudvig wrote it "makes you feel like a classic gunslinger".
Eurogamers Parkin compared the combat favorably to Rockstar's previous titles, particularly praising the horseback shootouts, but criticized the "sticky and outdated" cover mechanic.
Game Informers Bertz found the aiming and cover system as "airtight" as
Grand Theft Auto IVs, and lauded the unique weapons and animations, and
OXMs Channell commended the weapon variety and handling.
G4s Jake Gaskill opined the Dead Eye "can feel a bit too powerful at times".
GameSpys Tuttle found the minimalist score added to the world's authenticity, and
Eurogamers Parkin named it "standout", praising the use of multiple instruments.
GamePros Herring favorably compared it to Ennio Morricone's work on the
Dollars Trilogy.
PSM3s Andy Hartup thought the music complemented the action and scenery, never feeling intrusive, and
Pastes Hamilton found it was integrated into the world seamlessly.
GameStops Calvert described the soundtrack as "superb" though noted it "occasionally swells up without reason". The vocal tracks received praise; the scene wherein John enters Mexico was described as "beautiful" by
GamesRadars Matt Cundy due to the use of José González's "Far Away".
Game Informers Bertz described the multiplayer as "a fully featured complement" to the single-player.
GamePros Herring praised the variety of modes and open gameplay but noted it put more responsibility on the players to keep the game interesting.
GameSpots Calvert felt there was a lack in customization options for players, and
1Up.coms Sharkey criticized the
leveling mechanics.
G4s Jake Gaskill echoed this sentiment and noted players are often
respawned in close proximity to the opposition. }}
Red Dead Redemption and
Undead Nightmares re-release received "generally favorable reviews" according to Metacritic, and 73% of critics recommended the game according to
OpenCritic. Reviewers criticized the price due to lack of enhancements and omission of multiplayer;
Nintendo Lifes PJ O'Reilly called the release "bare-bones". Critics appreciated the PlayStation's enhanced resolution, shadows, and
anti-aliasing, but felt improvements were otherwise sparse;
Eurogamers Oliver Mackenzie criticized the outdated
user interface. Several reviewers praised the Switch version's portability and performance and considered it an improvement over
Grand Theft Auto: The Trilogy – The Definitive Edition;
GamesRadar+s Joe Donnelly favorably compared it to
Grand Theft Auto: Liberty City Stories (2005) for putting an impressive open world on a handheld console. The Windows version's optimization and customization options received praise, though some found the visual enhancements limited, and
HobbyConsolass Alberto Lloret criticized the required use of the
Rockstar Games Launcher and
Social Club.
Accolades .
Red Dead Redemption received multiple nomination and awards from
gaming publications. At the
Spike Video Game Awards in 2010, the game received ten nominations and went on to win four awards: Game of the Year, Best Song in a Game ("Far Away"), Best Original Score, and Best DLC (
Undead Nightmare). The game led the
14th Annual Interactive Achievement Awards with nine nominations and five awards, winning
Action Game of the Year,
Outstanding Achievement in Game Direction, and
Outstanding Character Performance for Wiethoff's portrayal of John Marston. At the 11th Annual
Game Developers Choice Awards,
Red Dead Redemption won four awards of five nominations, including
Game of the Year and Best Game Design. It received ten nominations at the 9th Annual
Game Audio Network Guild Awards, of which it won four: Audio of the Year, Music of the Year, Best Interactive Score, and Best Dialogue. The game was not nominated for any of the jury-based awards at the
British Academy Games Awards as Rockstar did not submit it for consideration. It appeared on several year-end lists of the best games of 2010, receiving
Game of the Year wins from outlets such as
1Up.com,
Computer and Video Games,
Digital Spy,
Gamasutra,
Game Informer,
GameSpot,
GameSpy,
GamesRadar,
Good Game,
The Guardian,
Kotaku, and
VentureBeat. == Sales ==