Repton Repton, the titular protagonist, is moved around an underground maze in a quest to find all the diamonds (some are held in safes, their release being triggered by finding and collecting a key) within a time limit for each of several levels, while avoiding being trapped or killed by falling rocks and monsters hatched from eggs. The original
Repton game was released in the summer of 1985 and has 12 levels, with
passwords making it possible to jump directly to later levels. If passwords are employed, on completion of the final level the displayed message challenges the player to complete the game without using them. The new versions of
Repton for the PC, iOS and Android introduce additional levels; new
Repton levels are also featured in
Repton Spectacular, ''Repton's Mystic Challenge (for Repton 1)
and Repton's Journeys (for Repton 2)''.
Repton 2 The sequel to the game,
Repton 2, released for Christmas 1985 (release date 14 November 1985 ) is much bigger. It introduces several new features: spirits (that follow walls and objects to their left and must be guided into cages, turning them into diamonds) and skulls, both of which are fatal to Repton on collision. There are also jigsaw puzzle pieces to collect, which eventually spell out the message "Repton 2 is ended". There are no levels as such in
Repton 2: instead transporters move Repton between different screens which, subject to some restrictions, can be completed in any order desired. The entire game is in effect one very large level without passwords, meaning that it must be completed in one attempt. Finally, some screens also contain an exposed 'roof', where meteors (predictably fatal to Repton) fall from the sky. Repton's requirements in
Repton 2 are challenging: Repton must not only collect all diamonds (including those held in safes and behind cages), but also collect all earth, kill all the monsters, collect all puzzle pieces and use all transporters. Once these substantial tasks have been accomplished, Repton must then negotiate the 'roof' of the entire width of the final screen, avoiding meteors falling from the sky in order to reach the starport and thus complete the game. This part is particularly tricky, since the meteors fall in a random fashion, making it difficult for the gamer to guide Repton to safety. This long list of requirements, coupled with the fact that the game must be completed in one attempt, marks
Repton 2 as the hardest
Repton game to successfully complete. The initial release of
Repton 2 could not be completed as one diamond was hidden under a transporter and impossible to collect was developed by Matthew Atkinson at Superior's invitation since Tim Tyler was not interested in programming it, although he did design some of the levels for the new game. While the first two games had only taken a month each to program,
Repton 3 took eight months. The game bears little relation to the rest of the Repton series, particularly in that contrary to the spirit of the original it relies on "secret" traps and passages which can only be discovered by walking onto them. The objects and objectives in all the previous
Repton games are visible and there are no hidden secrets to be discovered, although in some advanced episodes - notably "OAP" in
Life of Repton, "Oceans" in
Around the World and "Future" in
Repton Thru Time - some objects and enemies are invisible or appear very similar to desirable or innocuous objects.
Repton: The Lost Realms In 1988, teenage programmer Paras Sidapara submitted a game he called
Repton 4 to Superior Software. As Superior were already working on
Repton Infinity, it was not published, and was forgotten until 2008, when a copy was rediscovered. The game was re-programmed by Sarah Walker and rechristened
The Lost Realms, to avoid confusion with the
Repton 4 game included in
Repton Infinity. It was launched in November 2010 by Retro Software, with Superior's permission. The game is similar in style to
Repton 3, retaining the structure of separate, password-protected levels and the map and graphics editors. New features include balloons, "absorbency" doors (which can be opened when an "absorbalene" pill is collected, but each pill only allows a certain number of doors to be opened) and ice crystals (which, when collected, freeze any monsters on the level). ==Music==