While the game uses gameplay similar to the original,
Robotron X was not as well-received, Andrew Rollings and Ernest Adams felt that the moving camera featured in the 3D environment was a negative, and that the original overhead perspective format of a single screen actually presented all the information a player and relied more on the skill of the player. They felt that the moving camera angle obscured playing field areas which would make it hard for the player to avoid being shot when an enemy appears suddenly. Rollings and Adams instead attribute the late 1990s fad involving classic
video game remakes in part to the release of
Robotron X, Bro' Buzz for
GamePro was complimentary to its gameplay and graphics. Malcolm Mayhew for the
Fort Worth Star-Telegram gave the game 2 1/2 stars, saying that the game had good idea, but bad execution. ==See also==