Simulation video games is a diverse super-category of games, generally designed to closely simulate aspects of a real or fictional reality.
Construction and management simulation ''
Construction and management simulations, or CMS, are a type of simulation game which task players to build, expand or manage fictional communities or projects with limited resources. In
city-building games the player acts as overall planner or leader to meet the needs and wants of game characters by initiating structures for food, shelter, health, spiritual care, economic growth, etc. Success is achieved when the city budget makes a growing profit and citizens experience an upgraded lifestyle in housing, health, and goods. While military development is often included, the emphasis is on economic strength. Perhaps the most known game of this type is
SimCity, which has had great influence on later city-building games like
Cities: Skylines.
SimCity also belongs to the
God Games genre, since it gives the player god-like abilities in manipulating the world.
Caesar was a long-running series in this genre, with the original game spawning three sequels.
Business simulation games generally attempt to simulate an economy or business, with the player controlling the economy of the game. A
government simulation game, or "political game", involves the simulation of the policies, government or politics of a country, but typically excludes warfare. Recently, these types of games have gained the moniker "
serious game".
Life simulation Life simulation games, or artificial life games, involve living or controlling one or more artificial lives. A life simulation game can revolve around individuals and relationships, or it could be a simulation of an ecosystem. Biological simulations may allow the player to experiment with
genetics,
survival or
ecosystems, often in the form of an
educational package. An early example is
SimLife, while relatively recent ones are
Jurassic Park: Operation Genesis and
Spore. In other educational simulations such as
Wolf, the player "lives the life" of an individual animal in a relatively realistic way. Hailed as one of the greatest life simulation games, is Creatures, Creatures 2, Creatures 3, where the player breeds generations of a species in a hugely detailed ecosystem. Unlike other genres of games,
god games often do not have a set goal that allows a player to win the game. The focus of a god game tends to be control over the lives of people, anywhere from micromanaging a family to overseeing the rise of a civilization.
Pet-raising simulations, or
digital pets, focus more on the relationship between the player and one or few life forms. They are often more limited in scope than other biological simulations. This includes popular examples of
virtual pets such as
Tamagotchi and the
Petz series.
Social simulation games base their gameplay on the
social interaction between multiple artificial lives. The most famous example from this genre is Will Wright's
The Sims.
Dating sims and romance simulation games fall under this category.
Parental sim In a Parental Sim, the player is put into a position of parental authority over one or multiple NPCs, often with the goal of fostering said NPCs growth and development either in the pursuit of the game's directive or simply for the pursuit of the NPCs own happiness and fulfillment. This style of game is usually a single gamemode adjacent to a larger game with different genres. Examples of this genre include
Princess Maker,
Dragon Quest V,
Sonic Adventure and
Plants vs. Zombies.
Vehicle simulation Vehicle simulation games are a genre of
video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. '' is a flight simulation game.|alt=|230x230px
Flight simulation tasks the player with flying an aircraft, usually an airplane, as realistically as possible.
Combat flight simulators are the most popular subgenre of simulation. The player controls the plane, simulating the act of flying, and combat situations. There are also civilian flight simulators that do not have the combat aspect.
Racing games typically place the player in the driver's seat of a high-performance vehicle and require the player to race against other drivers or sometimes just the clock. This genre of games is one of the staples of the computer gaming world and many of the earliest computer games created were part of this genre. Emerging in the late 1970s, this genre is still very popular today and continues to push the envelope in terms of graphics and performance. These games "tend to fall into
organized racing and
imaginary racing categories". Organized racing simulators attempt to "reproduce the experience of driving a racing car or motorcycle in an existing racing class:
IndyCar,
NASCAR,
Formula One, and so on." Imaginary racing games involve "imaginary situations, driving madly through cities or the countryside or even fantasy environments". These "imaginary" racing games are sometimes called arcade racing games, in contrast to their more realistic "racing simulation" counterparts. These include
Need For Speed,
Crash Team Racing and
Gran Turismo. Rollings and Adams note that "racing games are often sold in the
sports category," but "from a
design standpoint, they really belong in ... vehicle simulations".
Space flight simulator games are a subgenre that involve piloting a
spacecraft. Space simulators are different from other subgenres, and are not generally considered to be simulators, as their simulated objects do not always exist and often disregard the laws of physics, with exceptions like
Orbiter and
Kerbal Space Program.
Train simulators simulate the vehicles, environments and often economics associated with railway transport. These are frequently historical in nature, reminiscing on the evolution and emergence of the railroad in various countries and the economic booms that often accompanied them.
Vehicular combat or
car combat games focus on fast-paced action, as the player operates a
car or other vehicle and attempts to disable or destroy
AI or human opponents. Vehicular combat games often allow a player to choose from a variety of potential vehicles, each with their own strengths and weaknesses. Vehicular combat was born out of racing/shooter combinations like
Spy Hunter,
RoadBlasters, and ''
Rock 'N' Roll Racing, but differs in that the players can, if desired, take their vehicles off predefined routes and do battle wherever they please. A subgenre of vehicular combat is Mecha'' combat, where vehicles generally include giant robot-like tanks. == Strategy ==