The story of Sabreman's adventures is not developed within the games themselves, but each game would come with an explanation of the story so far on the cassette inlay cards. •
Sabre Wulf (1984), in which Sabreman must escape a large jungle maze by collecting four pieces of an amulet, while avoiding the titular
wulf. Finding all four would grant access to: •
Underwurlde (1984), in which Sabreman must find three weapons to defeat three guardians in an extensive system of caverns. This done, three exits are available, each leading to one of the following three games. •
Knight Lore (1984), in which Sabreman arrives at Knight Lore Castle to seek a cure for his newfound lycanthropy. Collecting a number of items for the resident wizard Melkhior achieves both the cure and progress to: •
Pentagram (1986), in which Sabreman, as a newly qualified wizard himself, embarks on a quest to find the Pentagram, a powerful magic artifact. Once this is achieved Sabreman is directed to the final game in the series: •
Mire Mare (cancelled), which was never released and about which little is known. Sabreman's appearance in
Knight Lore inspired the character Sabrewulf in the
Killer Instinct series, while Sabreman himself made a cameo in
Banjo-Tooie, both by Ultimate's successor company
Rare. No other games in the series were released until
Sabre Wulf on the
Game Boy Advance in 2004, which builds on the story from the original
Sabre Wulf, the object being to collect amulet pieces to defeat the Wulf once again. Following the cancellation of
Donkey Kong Racing, Rare attempted to rework the game for
Xbox and later
Xbox 360 as
Sabreman Stampede, but was also cancelled during development due to a lack of focus and Rare's unfamiliarity with the hardware. In 2015, the original version of
Sabre Wulf,
Underwurlde, and
Knight Lore were re-released as part of the
Rare Replay compilation for
Xbox One. ==References==