The game received "generally favorable" reviews, according to video game review score aggregator
Metacritic. Some said the game did not try to be more than a good time, and described it as a variant of "ridiculous", "zany", or "absurd". In another way, others called it "juvenile". Critics praised the degree of customization options, and had mixed views of the array of activities, but found Professor Genki's Super Ethical Reality Climax a high point. Some found the game's ironic sexism to verge on misogyny, and that its other humor sometimes fell flat. Several critics referred to the game as the perfection of the
Saints Row formula It was a nominee for Best Narrative at the 2012 Game Developers Conference, an
IGN Editor's Choice, and a recipient of perfect scores from
GamesRadar and
G4. During the
15th Annual Interactive Achievement Awards, the
Academy of Interactive Arts & Sciences nominated
Saints Row: The Third for "
Action Game of the Year".
Edge said that the series "wants to be the
WarioWare of open-city games", "a cartoon flipbook of anything-goes extremity" to
Grand Theft Auto "ostentatious crime drama". They wrote that the game's "single-minded" "puerile imagination" demanded respect and noted the game's escalation of video game tropes and cultural references from
Japanese game shows to
text adventures to
zombie apocalypses to
lucha libre.
IGNs Daemon Hatfield called the game "an open world adult theme park". He said that calling it "a good time would be a severe understatement" and praised its method of incentivizing almost every action in the game as "fantastic game design". Hatfield was "addicted" to efficiently expanding his in-game hourly income.
GamesRadar Michael Grimm wrote
Saints Row: The Third was nearly surreal, and praised the player-character's running attacks. Referring to the historical comparison between the
Saints Row and
Grand Theft Auto series, Dan Whitehead of
Eurogamer wrote that
Grand Theft Auto IV serious turn let the
Saints Row series be a "gleeful silly sandbox game", and noted that
Saints Row: The Third was "marketed almost exclusively" based on its wackiness, from the costumes to the sex toy weapons. He felt that the "wacky hijinks" quickly became "predictable and repetitive" and the activities felt "sanitized and generic".
Edge wrote that they were "one-off gags".
Eurogamer Whitehead added that the tiger escort Guardian Angel missions appeared to draw from
Will Ferrell's
Talladega Nights, and that the Prof. Genki's Super Ethical Reality Climax shooting gallery drew from
Bizarre Creations'
The Club shooter.
Eurogamer and
PC Gamer both found the game easy. Ryan McCaffrey of
Official Xbox Magazine thought that the game resolved some of the problems of open world design and thus allowed for an experience with good times and no filler, such as
Burnout-style arrows on the streets instead of hidden in the minimap
GPS. He added that this was the game Volition "was born to make". Grimm from
GamesRadar similarly praised Volition for their "http://deckers.die" mission, which was "so insanely creative and funny that it single handedly makes the game worth playing". He added that the game's unrealistic driving made the game more fun.
IGNs Hatfield was "really won ... over" by his character and both was convinced she cared about her friends and impressed by her voice actress. Whitehead of
Eurogamer found Zimos, the pimp who speaks in
Autotune, to be the game's best character.
Edge found some of the writing "sharp" and executed well by the voice actors.
PC Gamer Tom Senior found the major story missions to be a highlight. Hatfield of
IGN thought the single-player game fell apart at the end and called the two endings either "a super downer" or nonsense. He found the cooperative mode easy to set up, but felt like the game's missions were not designed well for multiple players, and that the visiting player became a "third wheel". On the other hand,
CBS News.com's Christina Santiago called the cooperative mode "near perfect" and exemplary.
IGNs Hatfield considered the game's graphics average for the age. He "loved the neon-lit towering skyscrapers of Steelport" but thought the streets were sometimes "lifeless", as the game may be "open world" but not a "living world".
Edge added that the city was easy enough to navigate, but that it was missing character. Grimm of
GamesRadar said it didn't look bad, but wasn't interesting. Multiple reviewers complained of "pop-in", or of graphical errors.
1UP.com reported the PC version's graphics to be more stable, and
Eurogamer Digital Foundry face-off recommended the PlayStation 3 release for its lack of
screen tearing.
Eurogamer Whitehead felt that the game crept closer "from ironic sexism to outright misogyny" in missions such as "Trojan Whores" and set pieces like "Tits n' Grits" and "Stikit Inn", even in the series' "gloriously lowbrow standards".
Edge added that intent of humor in the
sex trafficking-related mission "The Ho Boat" did not come across well, and seemed to be included only for
shock value. Hatfield of
IGN related that some of the game's more juvenile aspects made him cringe, and
Edge wrote that the game felt "largely meaningless" in response to the desensitizing barrage of "context-free frippery".
PC Gamer Tom Senior said he was almost offended during much of the game but stayed more happy than disgusted, adding that while the game has a "huge purple dildo", it doesn't have the prostitute-killing liberties or "other moments of nastiness" associated with the
Grand Theft Auto franchise. Whitehead of
Eurogamer wrote in conclusion that the game doesn't propose "anything particularly inventive" and instead ends up with a toy box of gadgets.
Edge felt that the game was weakest where it leaned on
Grand Theft Auto precedent without adding a social commentary.
Eurogamer Whitehead added that
Saints Row: The Third missed an opportunity to separate from "the
GTA formula", which
Edge thought was done well in the last third of the game.
IGN, however, felt the game was explicitly not a
Grand Theft Auto clone, and
G4 called it "a knockoff no more". During an interview on the future of THQ in June 2012, its president, Jason Rubin, responded to the interviewer's concerns that
Saints Row: The Third was not a game he wanted to play in front of his family by saying that, while he does not consider there to be no place in the company "for a game that features a purple dildo", Volition chose that route because of the limited options and their "environment at the time", and he was looking to push the publisher and its studios to do better. == Notes ==