The original
Sakura Wars was considered an ambitious project, and many of its core staff did not think would be a commercial success. Upon release, however, it was both a critical and commercial success. In response to the game's success, Sega and Red Company (now
Red Entertainment) began expanding
Sakura Wars into a franchise, which included producing a sequel. The game was co-developed by Red Company and Sega's
CS Research & Development No. 2 division, who had produced the original game. Series creator
Oji Hiroi returned as general producer, Tomoyuki Ito as chief director,
Satoru Akahori as writer,
Hidenori Matsubara and
Kōsuke Fujishima as the character designers, and
Kohei Tanaka as composer. Takaharu Terada, who would later work on the
PlayStation 2 remake of
Sakura Wars, acted as battle designer. The development team used the basic work done for
Sakura Wars while expanding and improving existing battle and dialogue functions, in addition to taking player feedback into consideration while making alterations. The amount of added content resulted in the number of discs increasing from two to three. The main storyline was darker than that of
Sakura Wars, featuring political elements and more tragic scenarios related to the main cast. Kyogoku's attempted coup was based upon the
February 26 Incident. The game's subtitle was taken from the title of a famous anti-war poem written by Japanese author and poet
Akiko Yosano, tying into the game's themes and story. The animated cutscenes were directed by Shinji Takagi and produced by
Production I.G.
Sakura Wars 2 was their first work on the
Sakura Wars series. The studio were brought aboard the project after Hiroi saw their film
Ghost in the Shell, but nearly refused as the game was halfway through development.
Audio Tanaka returned as sole composer and musical director. While there are some live tracks, most are synthesised music using the Saturn's sound chip. For
Sakura Wars 2, Tanaka aimed to create a sound to surpass the original game. He wanted the synthesised music to be as close as possible to live music within the Saturn's hardware restrictions. The main cast reprised their roles from the first game. This included
Ai Orikasa, who had voiced the character Ayame Fujieda—who died during the events of the first game—and returned playing Ayame's twin sister Kaede. After finishing recording Ayame's part for
Sakura Wars, Orikasa assumed she would not be used for future games, but she was surprised when asked to return. Two new cast members were added in the form of Orihime and Reni, voiced respectively by
Maya Okamoto and
Kazue Ikura. Ikura received an audition paper for the role asking for someone who could play a boy's role, perform songs and read musical notation. Speaking about the songs, Tanaka described them as being themed around the characters' inner thoughts and what they would sing. Tanaka enjoyed writing Iris's new song, but Hiroi had trouble writing lyrics for it. Orihime's song was set to a waltz, with the tone being to show the character as different from Sumire though both fitted the Japanese "tsudere" archetype. Leni's theme was a subdued piece, with Tanaka writing in the
key of D-flat to suit Ikura's voice without thinking of Reni's character. The opening theme was a new version of the first game's opening "Geki! Teikoku Kagekidan", performed by
Chisa Yokoyama,
Urara Takano,
Michie Tomizawa,
Kumiko Nishihara,
Yuriko Fuchizaki,
Mayumi Tanaka, Okamoto and Ikura. The ending theme, "Continuation of the Dream", was performed by Yokoyama, Takano, Tomizawa, Nishihara, Fuchizaki, Tanaka, Okamoto, Ikura and
Ai Orikasa. "Continuation of the Dream" remains Tanaka's favorite theme. ==Release==