The dealer hands everyone 25 cards with three remaining cards as the stock. The dealer can exchange cards with the stock. The discarded cards (
scarto) will join his trick pile. The dealer cannot discard any card worth 5 points or the Fool. Trump 1 can be discarded if the dealer has no other trump (including the Fool). Play is counter-clockwise; the player to the right of the dealer leads the first trick. Players must
follow suit otherwise they must play a trump if possible. The winner of each trick leads to the next until all cards are played.
The Fool can be played at any time. It is not part of any suit but excuses the player from following suit; it cannot win any tricks or be captured. If the Fool leads the trick, the next player's card sets the trick's suit. When using the Fool, the player simply shows the card and puts it in his own trick pile. Unlike in more advanced tarot games, the player does not need to exchange the Fool with a worthless card. After the hand has been played, the player's trick pile cards are counted in threes. Add up the points in each trick won then subtract 2 points from it. The Fool is counted separately; the player who won the trick that had the Fool should have two remaining cards. An extra point is added to this, then subtract two as usual. There should be 78 points divided between the three players so each player will have to subtract 26 from their total point count to get their game score. The player to the right of the dealer is the next dealer; the game continues until all players have dealt. The loser is the one with the lowest cumulative score and has to pay the winners,
traditionally with a drink. ==References==