Following its early access launch on the 24th of March, 2025,
Schedule I quickly rose to the top of
Steam's sales charts, with a player count surpassing major titles like
Grand Theft Auto V and
Monster Hunter Wilds. The game received positive reviews from critics, who praised its
minigame crafting system. Travis Northup at
IGN described that the game "mashes its dark subject matter and dirty jokes with surprisingly cozy management mechanics in a way that works really well". On 12 May,
Schedule I became unavailable on Steam in Australia. Initially, it was believed the game had been banned due to its content, with Australian players seeing a notice saying "This item is currently unavailable in your region". The developer later stated that the game was not banned, but temporarily unavailable due to content classification issues, and that they are working on resolving the issues as soon as possible. As of July 2025, the restriction has now been lifted after receiving a rating, enabling Australian players to experience the game again.
Schedule I has generated an estimated $60–125 million in gross revenue within just months of release. The game was nominated for Best Early Access Game and won the Breakthrough Award at the
Golden Joystick Awards 2025. == Controversy ==