The series typically has two kinds of plots: some games faithfully adapt the plot of a series that game is based on, while others feature an original, crossover storyline, focusing on the new relationships between characters of different series. In addition to the familiar cast of Gundam characters,
G Generation games often feature brand-new characters. Most of the time, the original characters have no plot impact on the game. However, the game
Monoeye Gundams features a new group of characters with their own storyline, supported by the events of the
One Year War and the Gryps Conflict. Most of the
G Generation games feature brand-new mobile suits and armors designed exclusively for the game. All of the machines are given a backstory that ties them into the
canon Gundam storyline, with most being incomplete or rejected prototypes. A vast majority of the original machines represent the
Universal Century, but every universe except Cosmic Era has received at least one original machine. Unlike the popular
Super Robot Wars series,
G Generation does not limit characters to only piloting machines from their own universe. For example,
Amuro Ray could pilot
XXXG-00W0 Wing Gundam Zero. However, some restrictions still exist, and some machines can only be piloted by characters who belong to certain categories. Other restrictions are plot-based. Like
Super Robot Wars,
G Generation lets the player recruit certain enemy characters. Most of the time, you are able to save sympathetic characters who were on the losing side of the conflict, such as
Gundam 0080's
Bernard Wiseman and
Zeta Gundam's
Four Murasame. Other times, the player can convince characters who would never join the heroes. Most
G Generation games allow capturing enemy machines, adding them to their own roster. Some games allow the player to capture enemy machines after their Mothership is destroyed, while some handheld games allow capture of damaged machines if they are surrounded by three or more player units. Featured only in the handheld
G Generation games, ID Commands act in a similar fashion to
spells in traditional
role-playing games, but are based around a character's memorable lines from the
Gundam series. Usually linked to ID Commands, the handheld
G Generation games often feature Hyper Modes for characters from all series. Earned through unique circumstances and activated by special ID Commands, Hyper Modes typically represent the peak of a character's power while piloting the mobile suit their most famous mobile suit.
Universal Century characters' Hyper Modes are typically a representation of their Newtype power reaching its peak, while the Alternate Universe series characters' Hyper Modes are usually linked to their Gundams' special systems. In console, and some PSP
G Generation games like
G Generation Overworld, a few units, like
Gundam F91, will activate Hyper Mode when pilot has max morale, while pocket games, such as
G Generation DS, will let a pilot activate the Mobile Suit's Hyper Mode when a certain SP is reached. These games also feature Databases, containing information about every character featured in that game. == SD Gundam G Generation console games ==