Metal Gear Solid: Master Collection Vol. 1 presents five individual applications, each comprising one or two games and additional versions as well as its additional content.
Metal Gear Solid and its two sequels each have their own application, while the MSX versions of
Metal Gear and
Metal Gear 2: Solid Snake are contained in one application. The
Nintendo Entertainment System (NES) games
Metal Gear (1987) and ''
Snake's Revenge'' (1990) have their own application, labeled as "Bonus Content", including extra content such as the music player and graphic novels. The additional content for each game consists of digital copies of the respective games' boxes and instruction manuals, associated Master Book dossiers that divulge details on characters, narrative, and their place in
Metal Gears in-universe canon, as well as the corresponding screenplays for each game.
Metal Gear Solid and its sequels can be purchased individually, with
Metal Gear Solid bundling
Metal Gear and
Metal Gear 2: Solid Snake.
Metal Gear Solid (1998) in the
Master Collection is primarily based on the game's original
PlayStation version, while the standalone
Metal Gear Solid VR Missions and
Special Missions regional releases are accessible from its hub on the game selection screen, as well as the original Japanese release of
Metal Gear Solid: Integral, which has been made available for the first time to North American players through its inclusion on the compilation. Due to the original
Metal Gear Solid being presented in a 4:3 aspect ratio, an assortment of wallpapers can be selected both from the main menu and during gameplay, as well as adjustments to the game's display position. The collection includes the ability to create virtual save data for other
Konami PlayStation titles and virtually swap controller ports from Player 1 to Player 2, which are both relevant to the boss fight against
Psycho Mantis. A digital replica of the game's original retail packaging is included to aid players in obtaining
Meryl Silverburgh's Codec frequency number to contact her later in the game, as alluded to in the game itself.
Metal Gear Solid 2: Sons of Liberty (2001) and
Metal Gear Solid 3: Snake Eater (2004) are both direct conversions of their
HD Edition remasters previously developed by
Bluepoint Games and distributed as part of the
Metal Gear Solid HD Collection (2011) compilation for
PlayStation 3,
PlayStation Vita and
Xbox 360. Before release Konami announced that on
PlayStation 5,
Windows and
Xbox Series X/S, all featured games are presented at a resolution of
1080p at a maximum performance of 60
frames-per-second (FPS). The
Nintendo Switch version of the collection similarly retains a native 1080p resolution in TV Mode, but has a lower output of
720p in Handheld Mode, while both configurations run at 30 FPS. However, after release it was found that the games were actually locked to 720p on all platforms. The Switch version's 30 FPS cap was noted as "bizarre" since the Shield version, which the Switch version is derived from, manages to run at 60 FPS using the same
Tegra X1 chip. The PC version lacks any graphics or audio options. Each game in the collection supports Trophies and Achievements on all platforms excluding Switch, as well as language options. The vibration feedback from the
DualShock and
DualShock 2 controllers for certain in-game effects such as weapon fire and taking damage in action sequences, has been reimplemented for supported gamepads across each console platform and PC. == Additional content ==