The basis for
Sensible Soccer was
MicroProse Soccer, released for
home computers in 1988. It was designed by
Jon Hare and programmed by Chris Yates, who adapted the gameplay format of
arcade video game Tehkan World Cup (1985) while adding their own elements to create
MicroProse Soccer. Hare and Yates went on to use
MicroProse Soccer as the basis for
Sensible Soccer in 1992, making further improvements to the gameplay.
Sensible World of Soccer, commonly referred to as
SWOS, was released in 1994. The game was almost published by
Virgin Games, but they insisted on it being called Virgin Soccer. It became a first in video games when it attempted to encompass the entire professional footballing world into one game. Featuring many divisions in many countries around the globe, it featured a twenty season career mode which allowed players to manage and play as thousands of different clubs from across the globe, many of which were very obscure.
Next generation The series would make a return in the summer of 2006, with a full 3D title released for Windows,
PlayStation 2 and
Xbox.
Codemasters, the holders of the licence, released the game across all
PAL territories, with the design capabilities overseen by
Jon Hare, the original designer of the game.
Sensible Soccer 2006 was released on 9 June 2006.
Xbox Live Arcade In 2006, Codemasters announced a new version of
Sensible World of Soccer, developed by Kuju Sheffield, for the
Xbox 360 to be released in summer 2007 on
Xbox Live Arcade. It features both the classic "retro" visuals of the original SWOS, as well as new improved high definition graphics, and retains the exact gameplay of the
96/97 version of
Sensible World of Soccer for the Amiga, along with the music from
Sensible Soccer 2006. Due to problems with the game's network performance, the release was delayed in order for "significant proportions" of the network code to be rewritten. After missing several previous release dates, the game appeared on Xbox Live Arcade on 19 December 2007 but was quickly pulled. A statement from Microsoft confirmed that an incorrect version of the game had been made available, in which online play was not possible. The fixed version of the game was released two days later on 21 December. The Windows version was never released. == Development ==