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Tehkan World Cup

Tehkan World Cup, originally released as World Cup in Japan, is an association football video game released to arcades in 1985 by Tehkan, the former name of Tecmo. It features multiplayer gameplay and trackball controllers. It was released in both upright and table arcade cabinets, but was most commonly released in a cocktail cabinet form factor. Its arrival coincided with the buildup to the 1986 FIFA World Cup. It featured the then colors of several of the world's top teams such as West Germany, Argentina and Brazil, although it did not mention any team by name.

Gameplay
Graphically, it offers a two-dimensional bird's-eye view of the field that was unique for its time. It has multi-directional scrolling, with only a portion of the field visible on screen at any time. Its trackball control system contributes significantly to its gameplay, which is relatively speedy and exhibited a fluidity something akin to ice hockey, with as little as three seconds required to score from kick-off. Two-player action can be highly competitive, with players facing each other across the game space while using sweeping arm movements reminiscent of table tennis. There is a single fire button along with the trackball. The game physics allow the trackball to control both the direction and the velocity of the shot. There is also a mini-map, displaying the positions of all the players. == Development ==
Development
Tehkan World Cup was developed by Tehkan, the former name of Tecmo. It was developed shortly after the American football game Gridiron Fight, released earlier the same year, with several of the same team members working on Tehkan World Cup. The game was planned and designed by Shin-ichiro Tomie with Kazutoshi Ueda (who previously worked on titles such as Space Panic, Lady Bug, Mr. Do! and Bomb Jack). It was programmed by Michishito Ishizuka, while character design and background graphics were handled by his wife Rie Ishizuka (also known as Rie Yatomi), cabinet design by Kohji Okada, and illustrations by Hideyuki Yokoyama. Tomie, who had previously designed Gridiron Fight, was a big soccer fan, so he wanted to adapt the gameplay format of Gridiron Fight for a soccer game. Gridiron Fight used similar trackball controls, but was more complex. The team decided to simplify the controls, so that the player can run with the trackball and press one button to kick. == Reception ==
Reception
The game was a major arcade hit. Game Machine magazine later listed it as the third most successful table arcade cabinet of February 1986. It went on to be Japan's fourth highest-grossing table arcade game in 1986 and 1987. Upon release, David Snook of Play Meter magazine praised the game and said that "most consider" it "the best soccer game around right now" on the market. Mike Roberts of Computer Gamer magazine gave Tehkan World Cup a generally favorable review upon release, noting the "very good graphics" and trackball controls. == Legacy ==
Legacy
Tecmo released an arcade successor to the game, ''Tecmo World Cup '90'', in 1989. Shinichiro Tomie, who was a big soccer fan, went on to develop Tecmo's Captain Tsubasa series of association football games, based on the popular sports manga and anime series. The first title in the series, the Nintendo Famicom game Captain Tsubasa (1988), was released as Tecmo Cup Soccer Game in North America and Tecmo Cup Football Game in Europe. Tecmo later went on to develop Tecmo Cup Football Game (1993) with Sega for the Mega Drive console, before the game was cancelled. Tomie, who later became the scenario writer for Chunsoft's Shiren the Wander series of Mystery Dungeon role-playing video games, returned to the association football game genre with the Game Boy Advance spin-off Shiren Monsters: Netsal (2004), a soccer game. Impact Tehkan World Cup was a landmark title for association football games upon release. It was considered "revolutionary" for its trackball control system, as well as its top-down perspective that allows players to see more of the pitch, Hare referred to MicroProse Soccer as an "arcade conversion" of Tehkan World Cup, but said it was not "a carbon copy" as they also added their "own elements" to the gameplay. Design elements from Tehkan World Cup and MicroProse Soccer in turn provided the basis for Sensible Software's successful Sensible Soccer series, created by Jon Hare and Chris Yates in 1992. ==Notes==
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