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Nintendo Entertainment System models

The Nintendo Entertainment System (NES), an 8-bit third-generation home video game console produced by Nintendo, had numerous model variants produced throughout its lifetime. It was originally released in 1983 as the Family Computer in Japan, with design work led by Masayuki Uemura. Nintendo intentionally redesigned it as the NES in North America in an attempt to avoid the stigma of video game consoles lingering from the video game crash the same year; while it was initially conceptualized as a home computer, it was ultimately modeled after a videocassette recorder (VCR) for its debut there in 1985. Subsequently, the NES was exported to Europe and Oceania via local distributors.

Original variants
Family Computer According to Uemura, video games were an unfamiliar concept to Japanese toy stores when they were introduced; the stores did not consider carrying them since they required televisions, which the stores did not sell at the time. Rather than targeting the educational market with PC-like styling, Uemura styled the Famicom like a toy as a cheaper option. The red, gold, and white color scheme, chosen by Yamauchi, was inspired by two objects that used similar schemes: a scarf that he liked, and a set-top TV antenna from a company called DX Antenna. Other design considerations took into account the lifestyles and attitudes of Japanese consumers at the time. Uemura had considered PC-like styling for the console, but elected to use a horizontally oriented design suited for placement on the floor; he felt Japanese consumers would prefer the latter as more relaxing. The controllers were designed to make the console's adoption among Japanese consumers easier; despite arriving on the market later than its competitors, the Game & Watch-inspired design provided a familiar control scheme for those who had already played one of its handheld electronic games, especially with the inclusion of a D-pad for versatility across game genres. They were also intentionally hardwired with short cables to keep players close to the console (and the TV by extension), ideal for Japanese houses due to their smaller layout compared to their American counterparts. Nintendo Entertainment System Seeking to market the Famicom worldwide after its 1983 release in Japan, Nintendo forged a tentative distribution and rights agreement with Atari to market it outside the country as the Nintendo Enhanced Video System; however, both sides never consummated the deal as planned at the Summer CES in June 1983 due to a series of events that culminated in Atari collapsing amid the video game crash that year. Despite the pessimism of North American retailers, Yamauchi was still convinced that a launch there was feasible, so he ordered the introduction of a Famicom-based arcade system called the Nintendo VS. System the following year to gauge interest in the console's games there; the success of the system in North America encouraged Yamauchi to move forward with the launch. Under the direction of Lance Barr and Don James, the former of which then held the position of "Design & Brand Director" at Nintendo of America (NOA), the Famicom was initially redesigned to resemble a home computer; christened the Nintendo Advanced Video System (AVS), it featured peripherals such as a computer keyboard, a musical keyboard, a tape drive, infrared wireless controllers, and a folding light gun. The console itself featured a Famicom-like top-loading system and cartridges, whereas the controller's D-pad had a square shape similar to that of Sega's Master System. The AVS was shown off at the Winter CES in January 1985, planned for a June release, to middling fanfare. Chief among the concerns identified by Nintendo was the lingering stigma from the 1983 crash and the high price point the console was likely to command. was showcased at the Summer CES that June as the Nintendo Entertainment System (NES), Nintendo subsequently conceived a new design for the NES with colorations from Barr and James. Known among Nintendo employees as the "lunch box", the design—credited to engineer Masayuki Yukawa—included a front-loading cartridge mechanism that was modeled after a videocassette recorder, mainly intended to further remove the console from the stigma of its contemporaries. While most of the peripherals that accompanied the AVS were scrapped, the light gun was kept, albeit in a cost-reduced form as the NES Zapper. To further dissuade consumers from perceiving the NES as a console, Nintendo introduced the Nintendo Video Robot, a toy robot that acted as a second player in two games; the presence of the robot, which was eventually named the Robotic Operating Buddy (R.O.B.) by advertising manager Gail Tilden, helped convince reluctant toy shops to place orders for the NES before it launched in New York City on October 18, 1985. Nintendo then partnered with Mattel in 1987 to distribute the NES in the United Kingdom and Italy; the same year, the console was introduced to France, Belgium, the Netherlands, and Luxembourg via Nintendo Entertainment Systems International (NESI), a French private company led by former NOA salesperson Ron Judy. However, Mattel's lackluster marketing effort in the face of strong competition from the home computer market led Nintendo to give the British distribution rights to NESI the following year. The same year, Nintendo established a regional subsidiary—Nintendo Australia—and subsequently reclaimed the distribution rights the following year. Europe was split into two zones for distribution; the United Kingdom and Italy were designated as PAL-A, while the rest of Europe was designated as PAL-B. Consoles from one zone are not compatible with games from the other zone. Also, unique to the French NES consoles is the inclusion of an audiovisual (AV) port that outputs RGB video via a SCART connector instead of composite; however, since the NES is not capable of RGB output (in its original form), it converts the native composite signal to RGB. Asian versions The NES was also released in other regions of Asia outside Japan (except for mainland China). In particular, South Korea received the NES via distributor Hyundai Electronics as the Hyundai Comboy in October 1989. Nintendo could not sell the NES directly in the country as Japanese cultural imports were banned by the government at the time, dating back to the end of World War II; the ban stayed in effect until 2004. In India, a license-built version of the PAL-region NES was sold as the Samurai Electronic TV Game System. However, due to the prohibitively expensive price of the console, it sold poorly in the country; the Samurai brand was later reused on a series of unauthorised Famiclone consoles. ==Redesigned variant==
Redesigned variant
The New-Style NES is a compact, cost-reduced, redesigned version of the Famicom/NES released by Nintendo in 1993. In Japan, it is officially called the though it retains the "Family Computer" branding to maintain consistency with the original Famicom. Unveiled in North America via press release on October 11 and released later that month with a retail price of US$49.95 (US$109.19 in 2025, adjusted for inflation), the new design was marketed virtually the same as the original model; the only difference was the presence of a "new design" mark on the packaging. It was sold in Japan starting on December 1 (delayed from the original release date of October 21) for ¥6,800. The redesign did not receive a release in Europe. Redesigned by Lance Barr, the New-Style NES has a vertical cartridge slot to prevent reliability issues common with the spring-loaded mechanism in the original NES. The console also removed composite video output, leaving only RF output available on it; Nintendo later produced a rare version of the console that replaced RF with the AV "multi-out" port used on the SNES. Although a game was not bundled with the New-Style NES, it came packaged with a redesigned controller modeled after the SNES controller; colloquially called the "dog bone" controller due to its resemblance in shape to one, it also retailed separately for US$15 (US$32.79 in 2025, adjusted for inflation) each. The New Famicom is similar in appearance to the New-Style NES, though the former lacks the "bump" on the latter's cartridge slot to accommodate the shorter Famicom cartridges as well as the RAM Adapter for the Famicom Disk System. An earlier redesign prototype, named the was shown alongside the when the latter was unveiled to the Japanese press on November 21, 1988; like the New Famicom, it functioned similarly to an original Famicom but included AV output instead of RF modulation. The Super Famicom was not backward compatible with Famicom games; Nintendo promoted the Famicom Adapter as an alternative method, but the Super Famicom acted more as an AV passthrough device rather than an emulator, with a switch included on it to shift between the Famicom and Super Famicom outputs. Despite the hardware incompatibility, the prototype Super Famicom controllers were compatible between the two consoles. The New-Style NES was produced until it was discontinued in August 1995. The New Famicom was discontinued in September 2003 along with the Super Famicom Jr. due to part scarcity, marking the official end of Famicom/NES production; the disk rewriting service for the Famicom Disk System was also terminated at the same time. The last Famicom was kept by Nintendo and loaned to the organizers of Level X, a game exhibition held from December 2003 to February 2004 at the Tokyo Metropolitan Museum of Photography, for a Famicom retrospective in commemoration of the console's 20th anniversary. ==Sharp-produced variants==
Sharp-produced variants
Sharp C1 The Sharp C1, often described as the C1 Famicom TV, is a CRT television with a built-in Famicom that was produced by Sharp under license from Nintendo. It was originally released in Japan in October 1983 as the it was also distributed in Taiwan via Sampo as the Sampo C1 starting in 1984. The C1 is notable for having provided the high-quality screenshots displayed in video game magazines of the period, as it had a better picture quality than a Famicom or NES paired with a separate television due to its direct internal display connection. The Japanese systems also feature detachable controllers with unique round connectors. The concept was followed up in Japan by the Super Famicom-based SF1 in 1990. but it was not released there until 1989 as the Game Television. When the TV was released in the U.S., only a black 19-inch model was made available at a retail price of $799; it was later sold for $437 at Kmart. Twin Famicom The is a home video game console produced by Sharp. It was exclusively released in Japan on July 1, 1986, at an introductory price of ¥32,000. The Twin Famicom is a licensed Nintendo product that combines the Famicom and the Famicom Disk System into a single piece of hardware. Whereas the standard Famicom only has one color combination, the Twin Famicom was initially sold in two colors: red with black highlights (AN-500R), and black with red highlights (AN-500B). A second version of the system was released in 1987 with a slightly different case design, turbo controllers, and two different color schemes; black with green highlights (AN-505-BK) and red with beige highlights (AN-505-RD). The basic parts of the Twin Famicom include a slot for Famicom cartridges, a slot for the Disk System's floppy disks (called "Disk Cards"), a switch located right below the cartridge slot to switch between the two formats, a power button, a reset button, and an eject button, while the back of the console has slots for controller storage. The Twin Famicom has the expansion port present in other Famicom variations that allows additional peripherals to be connected to the console; it is located on the right side of the console and labeled . The console also features three additional expansion ports; port "B" is located to the right of port "A", while ports "C" and "D" are located on the bottom rear, hidden by a removable cover. It is the only Famicom that was commercially available to internally generate RGB video, done via usage of a unique variant of the PPU chip capable of doing so, and this has been identified as responsible for markedly improved clarity of image over other Famicom models. It is also the only Famicom console to employ S-Video output, though composite video output is another option available on the system. Although relatively obscure at the time of its release, the console has recently seen increased interest from fans, hackers/modders, and collectors on the secondary market. Apart from historical interest in the system, collectors are highly interested in the improved picture quality resulting from its internal RGB video generation, a feature shared only with the Nintendo VS. System and PlayChoice-10 arcade systems and Sharp C1 television combo; the Famicom Titler is recognized by collectors as a practical way to obtain such a system appropriate for modern television sets. The console is also popular within the modding community due to its ease of modification in outputting a true RGB signal. ==Arcade variants==
Arcade variants
Nintendo VS. System cabinet The is an arcade system developed and marketed by Nintendo. The system, introduced in March 1984 across the United States, Europe, and Japan with the release of Vs. Tennis, was intended as a successor to the Nintendo-Pak conversion kits used for games such as Mario Bros. and Donkey Kong 3; Two cabinet versions of the system were initially produced; collectively called the VS. DualSystem, both had dual-screen setups, with distinctions made between an upright and a sit-down version. The upright cabinet integrated two cabinets at an angle, whereas the sit-down cabinet, later called the VS. Table (and colloquially known as the "red tent"), placed screens on opposite ends; both cabinets ran on two motherboards (one for each screen) and could support up to four players. Complaints about the upright VS. DualSystem's size from operators led Nintendo to later introduce the VS. UniSystem in 1985, which used a more traditional upright cabinet and only one motherboard while including two control sets to support two-player games. While the VS. System's hardware was virtually similar to that of the Famicom, it included more random-access memory (RAM); utilizing the bank switching technique, games for the system could support more levels and features than their console counterparts. Swapping games was accomplished by replacing the existing game's read-only memory (ROM) chip with the one for the desired game. Two upright cabinet variants of the PlayChoice-10 were offered: a stacked dual-screen one and a single-screen one. A "cabaret" variant of the dual-screen cabinet, featuring a 9-inch screen on top of a 15-inch one instead of two 25-inch screens, was available in markets outside the United States. Conversion kits were also available for both dual-screen and single-screen formats, with the former intended for converting Punch-Out!! cabinets and the latter intended for converting standard Nintendo cabinets; the company later offered conversion kits for VS. UniSystem cabinets, with a five-game PlayChoice-5 kit made available alongside the standard ten-game kit. Nintendo additionally offered a countertop variant of the PlayChoice-10: the PlayChoice CounterTop System, which featured two control sets side-by-side. Gameplay is restricted to a set time limit, with two minutes available at minimum; inserting additional coins before play results in bonus session time (called "Prime Time") on top of the added time. Nintendo ultimately announced on July 31, 1992, that it would discontinue all of its arcade machines due to lack of profitability. ==Diagnostic variant==
Diagnostic variant
The Nintendo Test Station is a diagnostic device developed by Nintendo to test NES accessories. Intended for use in authorized service centers as part of the Nintendo World Class Service program (introduced in the May–June 1990 issue of Nintendo Power), the device can detect problems with AV cables, power supplies, and game controllers. A version of the device for the Super NES was initially produced as an extension to the NES version. ==See also==
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