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Megami Tensei

Megami Tensei, marketed internationally as Shin Megami Tensei, is a Japanese media franchise created by Aya Nishitani, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed and published by Atlus, the franchise consists of multiple subseries and covers multiple role-playing video game genres including tactical role-playing, action role-playing, and massively multiplayer online role-playing. The first two titles in the series were published by Namco, but have been almost always published by Atlus in Japan and North America since the release of Shin Megami Tensei. For Europe, Atlus publishes the games through third-party companies.

Titles
Games The first installment in the franchise, Digital Devil Story: Megami Tensei, was released on September 11, 1987. An enhanced version of the game titled Shin Megami Tensei V: Vengeance was released in June 2024 for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S. In addition to the main series, there are also numerous spin-offs. Shin Megami Tensei: Nine, was released for the Xbox in 2002. Originally designed as a massively multiplayer online role-playing game (MMORPG), it was later split into a dual single-player and multiplayer package, and the single-player version released first. The online version was delayed and eventually cancelled as the developers could not manage the required online capacities using Xbox Live. Persona The Persona series is the largest and most popular spin-off from the Megami Tensei series. Two action role-playing prequels set in 1920s Tokyo were also developed, which revolve around demon summoner Raidou Kuzunoha: Raidou Kuzunoha vs. the Soulless Army was released in 2006, and Raidou Kuzunoha vs. King Abaddon was released in 2008. Other spin-offs Aside from Persona and Devil Summoner, there are other spin-off series covering multiple genres. After the release of Shin Megami Tensei II, Atlus began focusing work on building spin-offs and subseries that would form part of the Megami Tensei franchise. Shortly after Nocturnes release, a duology titled Digital Devil Saga (Digital Devil Saga: Avatar Tuner in Japan) was created based around similar systems to Nocturne, and was also intended as a more accessible gaming experience. Two tactical role-playing games have been developed by Atlus for the DS under the Devil Survivor moniker: the original Devil Survivor and Devil Survivor 2. Both have received expanded ports for the 3DS. Other subseries include Last Bible, a series aimed at a younger audience and using a pure fantasy setting; Devil Children, which was inspired by the popular Pokémon series; and Majin Tensei, a series of strategy games. Two notable stand-alone spin-offs are action spin-off Jack Bros. and Tokyo Mirage Sessions ♯FE, a crossover with Intelligent Systems' Fire Emblem series. Related media Several titles in the franchise have received anime and manga adaptations. Persona 3 received both a four-part theatrical adaptation (#1 Spring of Birth, ''#2 Midsummer Knight's Dream, #3 Falling Down, #4 Winter of Rebirth), and a spin-off series titled Persona: Trinity Soul. Persona 4 received two adaptations: Persona 4: The Animation, based on the original game, and Persona 4: The Golden Animation, based on its expanded PlayStation Vita port. A live-action television series based on the original Devil Summoner was broadcast between 1997 and 1998. Devil Survivor 2 also received an anime adaptation of the same name, and the Devil Children series received two anime adaptations. Multiple Shin Megami Tensei and Persona titles have received manga and CD drama adaptations. Action figures and merchandise related to Persona'' have also been produced. ==Common elements==
Common elements
Despite most games in the series taking place in different continuities, they do share certain elements. One of its defining traits is it being set in the contemporary urban environment of modern-day Tokyo. Post-apocalyptic elements are a recurring feature in settings and narratives. Gameplay . The gameplay in the series has become notable for its high difficulty, along with several mechanics that have endured between games. The science fiction and fantasy elements are brought together and unified through the use of philosophical concepts, enabling a blending of concepts and aesthetics that might normally clash. The stories of the core Shin Megami Tensei titles frequently include fighting against a tyrannical God. The method of story-telling in the series can involve traditional use of cutscenes and spoken dialogue (Persona, Digital Devil Saga), or a text-based minimalist approach that places emphasis on atmosphere (Nocturne). A tradition within the core Shin Megami Tensei series is to focus on a single playable character as opposed to a group. Alongside other recurring characters is Lucifer, the fallen angel who stands against God and is portrayed in multiple forms to represent his omnipotence. Since Megami Tensei II, the series has used a morality-based decision system, where the player's actions affect the outcome of the story. In Megami Tensei II, the alignments were first defined as "Law" (the forces of God) and "Chaos" (the army of Lucifer). In future games, an additional "Neutral" route was included where the player could reject both sides. Selected games have been thematically or otherwise linked to a particular alignment. Shin Megami Tensei II, due to events prior to the story, focuses on the "Law" alignment. For Nocturne, all the characters were roughly aligned with "Chaos", which was done both to bring variety to the series and allow the development team more creative freedom. Shin Megami Tensei IV: Apocalypse is restricted to a "Neutral" alignment while still having multiple endings. The three-tiered alignment was used in Strange Journey, and continued into Shin Megami Tensei IV. ==Development and history==
Development and history
Origins The Megami Tensei series began life as a media expansion of the Digital Devil Story series, a trilogy of science-fantasy novels written by Aya Nishitani during the 1980s. Soejima's first work for the series was as part of the digital coloring team for the first Devil Summoner. He later had minor roles in artwork and character design in the first Persona and Soul Hackers. He later did the secondary characters for the Persona 2 duology, and was also part of the team checking over the PlayStation ports of the first three Shin Megami Tensei games, as well as minor work on Nocturne. Soejima was chosen as the lead designer for Persona 3 by Kaneko, as Kaneko wanted the younger staff members to gain experience. Persona 3 proved challenging for Soejima as he needed to refine his drawing style and take the expectations of series fans into account. He would go on to design for Persona 3/FES and Portable, Persona 4, and Persona 5. Soejima's drawing style is recognized as being lighter-toned than Kaneko's work on the Shin Megami Tensei games. Other designers have also worked on the series. For Nine, the developers wanted to have a new style to suit the game's original vision, so the characters were designed by animator Yasuomi Umetsu. the new main designer for the series is Masayuki Doi, who had made a name for himself with the Trauma Center series; and designed the main characters for Shin Megami Tensei IV. Inspired in his work by Kaneko's designs, he created the main characters' clothing to be a blend of Japanese and western fashions while incorporating design elements from the Star Wars series. After the success of IV, he went on to become the main demon designer for Shin Megami Tensei IV: Apocalypse and Shin Megami Tensei V, while still retaining his job as lead character designer. For the Devil Survivor games, Atlus were aiming to appeal to a wider audience and reinvigorate the Megami Tensei franchise, hiring Suzuhito Yasuda as character designer for this purpose. Some monsters in the second Devil Survivor were designed by manga artist Mohiro Kitoh. Localization For a long time, the Megami Tensei franchise was not exported to western territories despite there being a recognized market. The original reasons were the heavy religious themes and symbols used, which were considered taboo in western game markets, and Nintendo's strict content guidelines for overseas releases. Later, many of these early works were prevented from coming overseas due to their age, which would have put them at a disadvantage in the modern gaming market. Early entries on the PlayStation were also blocked by Sony of America's then-current approval policies. The first title in the franchise to be localized was Jack Bros.; the first role-playing game in the franchise to receive an overseas release was the first Persona game. This was done to give Atlus' North American branch a flagship RPG franchise that could compete with the likes of Final Fantasy, Suikoden and Breath of Fire. According to Okada, the naming of creatures and enemies was adjusted from the main series and original Japanese release of Persona to make it more acceptable for an overseas audience. Though it managed to establish the franchise overseas, the localization was a taxing task due to a small staff and the need to change multiple aspects to suit a North American audience, including removing references to Japanese culture and changing one character from Japanese to African-American. This, and other changes were fixed in the re-release on the PlayStation Portable. The first Persona 2 title, Innocent Sin, needed to be passed over due to shortage of manpower and the fact that development was focused on the second title, Eternal Punishment. Nocturne was the first release in the Shin Megami Tensei series to be released overseas. After the release of Nocturne, Atlus' overseas branches decided to add the Shin Megami Tensei moniker to future releases within the Megami Tensei franchise to help market the games. Despite many of the original games not bearing the moniker, it ultimately worked in Atlus' favor as, regardless of title differences, the games chosen for localization were all part of the larger Megami Tensei franchise, and using the core Shin Megami Tensei moniker kept all the titles under a single banner. Before this decision was made, the series was given the localized title Revelations, used for the first Persona and the first Last Bible. Later, changes to titles were made to make them less unwieldy, such as with Raidou Kuzunoha vs. the Soulless Army. Called Raidō Kuzunoha vs. The Super-Powered Army in Japan, the title was altered as it sounded "goofy" in English. By the time Strange Journey was in development, the franchise had a strong presence overseas, so the team created Strange Journey with localization in mind: the two aspects actively linked with this were the game's setting in Antarctica as opposed to modern-day Japan, and the fact that it was not given a numeral. Starting with Shin Megami Tensei IV, the company decided to actively promote the franchise overseas to North America, Europe and mainland Asia. After 2016, due to Atlus USA's merger with Sega of America, Sega took over North American publishing duties, although the Atlus brand remained intact. In general, Atlus publishes Megami Tensei games in Japan and North America, but as they lack a European branch, they publish titles in the region through third-party companies such as Ghostlight and NIS America. Their latest partnership, after their deal with NIS America ended with the publication of Odin Sphere Leifthrasir, was with European publishing firm Deep Silver to publish multiple titles in the region, including Shin Megami Tensei IV: Apocalypse and Persona 5. Atlus has occasionally published titles digitally in Europe. ==Reception==
Reception
Prior to its popularity in the west, the game was a major franchise in Japan, having sold over four million copies by 2003. By October 2018, the Megami Tensei main series has shifted approximately 12.4 million packaged and digital copies (including DL of free-to-play titles) of games worldwide. In addition, the Persona sub-series sold 9.3million copies, bringing total franchise numbers to 21.7million units (including DL of free-to-play titles Excluding the Persona series, the Megami Tensei series had supplied 19.2 million copies by 2023, including free-to-play titles. , the Persona series has sold 22.6 million units worldwide. Based on a December 16, 2023 survey conducted by Nikkei Entertainment, the combined fanbase of the Shin Megami Tensei and Persona series within Japan has an average age of 32 years, and a male-to-female ratio that skews 40:60. Japanese website 4Gamer.net referred to the series as one of Japan's biggest role-playing franchises. In a review of the Shin Megami Tensei series in Black Gate, Josh Bycer said "the Shin Megami Tensei series is very similar to Pokémon, in the use of an ever changing party roster. However Shin Megami Tensei did come first and is more mature, both in terms of design and storytelling." ==Notes==
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