Famicom/NES Double Dragon was ported to the
Family Computer by Technōs Japan in 1988. The game was published for the
Nintendo Entertainment System in North America by
Tradewest, who was given the license to produce other home versions of the game as well, and by
Nintendo in Europe. The NES version of
Double Dragon was released for the
Wii's
Virtual Console service in April 2008 in Europe and North America. It was also released in North America on December 12, 2013, for the Nintendo 3DS and the Wii U although in Europe, the former was released on December 5, while the latter was released on March 13, 2014. The most notable difference the NES version has from the arcade game is the omission of the arcade's two players cooperative game mode in favor of alternating play. The plot was altered as a result of this changeinstead of having both Lee brothers as protagonists, the NES version has players controlling Billy Lee as the lone protagonist, with Jimmy Lee serving as the antagonist and true leader of the Black Warriors. Due to technical limitations of the NES that were not worked around, the game can only generate up to two enemies on-screen to confront the player and always as identical pairs. Additionally, any weapon on-screen (including the one carried by the player) will disappear when a wave of enemies has been defeated. A level-up system was also implemented. The player begins the game with only a limited repertoire of basic attacks and earns experience points by defeating enemies, gaining the ability to use more powerful techniques at specific thresholds. The player can achieve up to seven levels throughout the game. The level designs are very different, with some stages featuring new areas (notably the cavern section in Mission 3) that feature greater emphasis on jumping over platforms or evading traps. Most of the enemies from the arcade version also appear, with the exception of Jeff and the mohawked variant of Abobo. A new enemy character, a Chinese martial arts master named Chin Taimei (shortened to Chintai in the localized version) serves as the boss of the second stage and appears as a recurring minor enemy for the rest of the game.
Mode B The NES version features a bonus game mode (dubbed "Mode B") where the player can choose between Billy or one of five enemy characters (Will, Rowper, Linda, Chin, and Abobo) from the main game and compete against a
double of their character controlled by the computer or a second player in a one-on-one match. Matches against the computer are handicapped in favor of the computer-controlled character, while certain characters will get a chance to wield a weapon in the 2-Players matches. The mode features larger sprites different from the main game itself.
Double Dragon was only the second game that Technōs developed for the NES, and the two-player mode was reputedly omitted because of the programmers' inexperience with the hardware. This also accounts for the game's large number of bugs and glitches.
Master System Shortly after the release of the NES version,
Sega acquired the rights to develop its own port of the game for the Sega Mark III and
Master System with the Master System version being co-developed by
Arc System Works (who would eventually gain the rights for the franchise alongside Technōs Japan's properties). The game supports the optional FM Sound Unit sold separately for the Mark III and which is already integrated into the Japanese Master System models. This version featured brighter colors and displaying up to three different enemies on-screen, although weapons are limited to only one per screen. The game retains the two-player co-op mode (including the final face off between both players) and has level designs that were closer to the arcade game (aside from missing ladders in some areas). This version retains the Mission 2 end-boss, a head swap of the Lee brothers (who is given the name Jeff in this version). Like the NES version, the mohawked variant of Abobo is also missing in this version, with the end-boss of Mission 1 and 3 being a palette swap of the bald version. The Master System version allows for unlimited continues until the final stage. However, if a player performs 10 backward jump kicks at the start of the final stage, they retain their unlimited continues.
Game Boy In 1990, Technōs Japan developed a
Game Boy version of
Double Dragon, which was also released in North America and Europe by Tradewest. This version features gameplay similar to the NES version, but with completely different level designs and all of the main character's moves available from the start. The enemies are the same as the NES version, but some of the characters such as Abobo and Chin were given new techniques. The main game mode is still single player, although the game ends after the fight with Willy, with Jimmy not appearing in the main game. A two-player Versus Mode is also included like in the NES version, but the only characters available to play as are the Lee brothers. This version has also been re-released on the
Virtual Console for the Nintendo 3DS in 2011.
Home computers Versions of
Double Dragon have been produced for various other platforms as well. In 1989,
Activision released versions of
Double Dragon for the
Atari 2600 and
Atari 7800. In addition, home computer versions of the game were released for the
Amiga,
Atari ST,
Commodore 64,
ZX Spectrum,
Amstrad CPC, and
PC compatibles. Most were developed by UK-based Binary Designs aside from the PC port, which was developed by Arcadia Software. Two different Amstrad CPC versions were produced: one was released for the CPC 6128 (128 kB RAM) based on the Amiga version, while the other was released for the CPC 464 (tape and 64 kB RAM) and was ported from the Sinclair version. In 1991, a second Commodore 64 version was released by Ocean Software unrelated to the earlier Binary Designs port. It came on a special 32k bank-switched cartridge and did not support two-player mode. The original Binary Design port of
Double Dragon for the Commodore 64 was heavily criticized for its poor quality and is often considered one of the worst commercially released C64 games and one of the worst arcade conversions of all time. After a previous porting attempt had led the original programmers to abandon the team, Virgin Mastertronic (who had the rights to the Commodore 64 version) handed the task of salvaging the conversion to otherwise well-regarded programmer pair Ash and Dave. However, they were given only six weeks to port the entire game, resulting in a fatally rushed port that lacked almost all of the gameplay elements of the arcade game. Knowing the futility of their effort, they did not add their credits and only recently revealed their role in the port. Only two weapons (the whip and baseball bat) are available and backgrounds are static; the player cannot climb or jump on or interact with them, and the battle with the final boss at the end is absent. The game also featured a visible gap between the characters' upper and lower bodies due to a poorly coded sprite multiplexer routine; the instruction manual included an apology message from the programming team for this visual artifact.
Other platforms In 1992,
Accolade released a
Mega Drive/Genesis port of the game in North America and Europe under the "Ballistic" publishing label. This version was released as an unlicensed third-party cartridge. Although the Mega Drive/Genesis has a smaller color palette than the arcade original, due to the more powerful 16-bit hardware it actually fixes all of the slow down problems from the original arcade game. In contrast, it had a number of deficiencies (especially in sound quality) because "Ballistic" were forced to use a small 512 Kilobyte (4 Megabit) cartridge ROM for cost reasons. This version came closest to the arcade game at the time. An
Atari Lynx version was released in 1993, developed by
Knight Technologies and published by
Telegames. The arcade version of
Double Dragon was re-released in 2013 alongside its two sequels in a compilation titled
Double Dragon Trilogy produced by
Dotemu, which was released on
iOS,
Android,
Ouya, and
Windows via
Steam.
Remakes Since the early 2000s,
Double Dragon has been remade seven times by various groups for a range of platforms. • In 2003, a remake of the original arcade game titled
Double Dragon Advance was released for the
Game Boy Advance. This version features four additional stages interspersed between the four original stages, as a new set of moves and enemy characters, some of which are lifted or inspired by other games in the series. It was published by
Atlus under license from Million Corporation, the company which held the IP to the series at the time. • In 2004, Bandai Mobile developed a mobile remake of the game which was poorly received. • In 2005, the mobile version was remade by
Korean-based
Eolith and released as
Double Dragon EX. This version packages both an emulation of the original arcade game, as well as a remade version featuring redrawn high definition graphics and a remixed soundtrack. It also features support for online multiplayer. On May 17, 2007, it was number one on the Xbox Live Arcade charts. It was delisted on July 1, 2009, due to the closure of Empire Interactive. • In 2009, a remake was developed for the short-lived
Zeebo console. It was left unplayable after servers closed in 2011. • In 2011, a remake of
Double Dragon for
iOS and
Android devices was released. It was developed by Brizo Interactive under license from Million, in collaboration with
Aksys Games, and published by Bow Mobile Corp. It employed new artwork and sprites, Bluetooth multiplayer connectivity and online score ranking. • In 2025, a remake with 3D graphics was announced as
Double Dragon Revive. ==Reception==