Early history In February 1998,
Macromedia launched the website ShockRave, featuring various interactive games and cartoons. The website's purpose was to showcase projects that developers had created using Macromedia's animation software. Shockwave.com was announced on May 24, 1999, as an expansion and replacement of ShockRave. Shockwave.com was formed to promote Macromedia's
Shockwave and
Flash players, both of which the new website would require. Shockwave.com was formed as a separate but wholly owned business within Macromedia, with its own finances. Its CEO was Stephen Fields, a former executive for
Disney Interactive Studios. Shockwave.com was launched on August 2, 1999. The website included cartoons, games such as
Centipede and
Missile Command, an
MP3 directory, and a program for creating animated greeting cards. The company, also known as Shockwave.com, was based in San Francisco and had 50 employees. In October 1999, Macromedia announced that it had plans to spin off Shockwave as its own independent company. Macromedia chief executive
Rob Burgess said about Shockwave, "It's an entertainment company and we are a software company. You need to run those two things as separate operations". One possibility was to have a public offering of the company in early 2000. Burgess served as Shockwave's interim chief executive while simultaneously running Macromedia. Shortly thereafter, the company laid off 20 of its 170 employees at offices in Los Angeles and San Francisco. During its first year, Shockwave assembled a creative team consisting of film directors –
James L. Brooks,
David Lynch, and
Tim Burton – as well as comedian
Ben Stein, comic book writer
Stan Lee, and
South Park creators
Trey Parker and
Matt Stone. The team received equity stakes in the company, in exchange for providing creative content to the site. Shockwave focused on original, interactive content rather than live-action television. Fields hoped to eventually turn Shockwave.com into a specialty cable channel. Burgess hoped for it to become "the
United Artists of the Web". It opened a Japanese subsidiary in September 2000, with the American parent as its majority shareholder, with two local shareholders, Transcosmos and Fuji Bank. Shockwave Japan was the first international version to launch, as a localized version of the parent website.
Corporate changes Shockwave.com lost $30 million during the last nine months of 2000, a result of the
dot-com bubble. To survive, The purchase was finalized on January 15, 2001, and AtomShockwave Corporation was formed shortly thereafter. Macromedia owned 30 percent of the new company. Later in 2001, AtomShockwave cut much of its workforce, part of a restructuring amid poor economic conditions. The company also shut down its European headquarters. In November 2005, AtomShockwave acquired the online game website
Addicting Games, and also launched a new video website known as Addicting Clips. At the time, AtomShockwave had 85 employees. The company was renamed as Atom Entertainment Inc. on January 11, 2006.
MTV Networks, a division of
Viacom, announced in August 2006 that it would purchase Atom Entertainment for $200 million. A subsidiary, Shockwave Japan, closed on January 31, 2009. In June 2014,
Defy Media purchased Addicting Games and Shockwave from Viacom.
Addicting Games, Inc subsequently took over ownership. In September 2021 Enthusiast Gaming purchased Addicting Games. In April 2024 Shockwave was sold. ==Features==