Enlighten Enlighten is middleware that processes global illumination in real time. In August 2017, Silicon Studio obtained the rights to the real-time global illumination product "Enlighten" from Geomerics. It supports 3D lightmaps and real-time ray tracing to improve the simulation of light in complex environments. This technology enables performance optimization and workflow simplification across multiple platforms, from consoles to mobile devices. Enlighten is integrated into Unreal Engine and supports physically-based lighting, dynamic weather, and time-of-day effects. Titles that have used Enlighten include: •
NieR:Automata (2017) •
Rime (2017) •
Dragon Quest XI:Echoes of an Elusive Age (2017) •
Hellblade: Senua's Sacrifice (2017) • Modern Combat Versus (2017) •
Street Fighter V Arcade Edition (2018) •
Pro Evolution Soccer 2019 (2018) •
God Eater 3 (2018) •
State of Decay 2 (2018) • eFootball PES (2019) •
PHANTASY STAR ONLINE 2 NEW GENESIS (2020) • eFootball 2022 (2021) •
NieR Replicant ver.1.22474487139... (2021) •
Infinity Nikki (2024) As of September 2024, Enlighten supports 7 platforms. These platforms include:
Windows,
Xbox Series X|S,
PlayStation 5,
PlayStation 4,
Nintendo Switch,
iOS and
Android. In September 2025, Silicon Studio released Enlighten version 4.03 P2 for Unreal Engine, which added support for the
Nintendo Switch 2 platform.
Bishamon – Bishamon is a particle effect authoring tool and runtime library that works for many gaming platforms. It is developed by a partner company and is integrated with the Orochi3 game development engine.
Motion Portrait – Motion Portrait is a technology tool that can automatically animate a portrait. It supports both regular camera photos or non-realistic character drawings.
YEBIS Development for YEBIS originally began some time around 2004. Notable video games that utilize YEBIS include: Software that support YEBIS include: • Substance Designer 4.3 In June 2013, Silicon Studio announced that their next post-processing middleware solution, YEBIS 2, would be available for game developers on the
PlayStation 4 and Xbox One development network. At the E3 Expo 2013, Square Enix’s tech demo Agni’s Philosophy was shown using YEBIS 2 post-processing effects. In August 2013, the YEBIS 2 tech demo "Rigid Gems" was featured in
Google’s official unveiling of the
Nexus 7 mobile tablet. YEBIS has also been used for the
Xbox One launch title,
Fighter Within. In May 2014, Silicon Studio announced that their YEBIS 2 middleware was being utilized in the
MotoGP 14 video racing game, developed by Milestone for PlayStation 4. YEBIS 2 is also utilized by
Square Enix's
Luminous Studio engine, and the
action role-playing game Final Fantasy XV which runs on the Luminous Studio engine. In 2014, Allegorithmic announced that it had integrated YEBIS 2 with
software such as Substance Designer 4.3 and Substance Painter, which are supported by
The Foundry's
Modo software.
OTOY has also been using YEBIS for their real-time
path tracing engine on PC.
YEBIS 4 In July 2025, Silicon Studio released YEBIS 4, an all-new version of its post-effect middleware, introducing support for real-time lens effects (such as depth of field, lens flare and chromatic aberration) optimized for modern GPU architectures and supporting platforms including
Nintendo Switch 2,
PlayStation 5,
Xbox Series X|S and
Windows.
Engines OROCHI3 – Orochi3 is an all-in-one
game development engine. It supports PlayStation 4, Xbox One, PlayStation 3,
PlayStation Vita, Xbox 360 and PC. It was used by
Bandai Namco Entertainment's
fighting game Rise of Incarnates. An earlier version of Orochi was also used by Square Enix's
third-person shooter arcade game Gunslinger Stratos in 2012.
Mizuchi A new real-time graphics engine that debuted in 2014, compatible with the
PC and PlayStation 4 platforms. It is called Mizuchi, with the full title,
Mizuchi: The Cutting-Edge Real-Time Rendering Engine. It is intended to be used for various different applications, including
video game development, films, architectural and automobile visualization, and academic research. In September 2014, a tech demo running on the engine, called "Museum", was revealed. It received a positive reception for the high visual quality of its real-time graphics. In December 2014, Silicon Studio announced the Mizuchi engine will be compatible with the PC at 60
frames per second and the PlayStation 4 at 30 frames per second.
Stride Stride, formerly known as Xenko and before that as Paradox, is a game development framework and
C# game engine with an asset pipeline and a cross-platform runtime supporting iOS, Android,
Windows UWP,
Linux, and PlayStation 4. It was made
free and open-source software in October 2014. Xenko beta version 1.8x was then released finally out of beta in February 2017. In April 2020, engine was renamed to Stride. ==References==