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Single program, multiple data

In computing, single program, multiple data (SPMD) is a term that has been used to refer to computational models for exploiting parallelism whereby multiple processors cooperate in the execution of a program in order to obtain results faster.

SPMD vs SIMD
In SPMD parallel execution, multiple autonomous processors simultaneously execute the same program at independent points, rather than in the lockstep that SIMD or SIMT imposes on different data. In SIMD the same operation (instruction) is applied on multiple data to manipulate data streams (a version of SIMD is vector processing where the data are organized as vectors). Unlike SIMD, SPMD does not require special support from the processor it's run on, be it CPUs or GPUs. SPMD and SIMD are not mutually exclusive: each SPMD program can include SIMD, or vector, or GPU sub-processing. Many CPUs include multiple SIMD-capable cores, each of which can participate in SPMD; the same applies to many GPUs containing several SIMD "streams". SPMD has been used for parallel programming of both message passing and shared-memory machine architectures. == Operation ==
Operation
Distributed memory On distributed memory computer architectures, SPMD implementations usually employ message passing programming. A distributed memory computer consists of a collection of interconnected, independent computers, called nodes. For parallel execution, each node starts its own program and communicates with other nodes by sending and receiving messages, calling send/receive routines for that purpose. Other parallelization directives such as Barrier synchronization may also be implemented by messages. The messages can be sent by a number of communication mechanisms, such as TCP/IP over Ethernet, or specialized high-speed interconnects such as InfiniBand or Omni-Path. For distributed memory environments, serial sections of the program can be implemented by identical computation of the serial section on all nodes rather than computing the result on one node and sending it to the others, if that improves performance by reducing communication overhead. Nowadays, the programmer is isolated from the details of the message passing by standard interfaces, such as PVM and MPI. Distributed memory is the programming style used on parallel supercomputers from homegrown Beowulf clusters to the largest clusters on the Teragrid, as well as present GPU-based supercomputers. Shared memory On a shared memory machine (a computer with several interconnected CPUs that access the same memory space), the sharing can be implemented in the context of either physically shared memory or logically shared (but physically distributed) memory; in addition to the shared memory, the CPUs in the computer system can also include local (or private) memory. For either of these contexts, synchronization can be enabled with hardware enabled primitives (such as compare-and-swap, or fetch-and-add. For machines that do not have such hardware support, locks can be used and data can be "exchanged" across processors (or, more generally, processes or threads) by depositing the sharable data in a shared memory area. When the hardware does not support shared memory, packing the data as a "message" is often the most efficient way to program (logically) shared memory computers with large number of processors, where the physical memory is local to processors and accessing the memory of another processor takes longer. SPMD on a shared memory machine can be implemented by standard processes (heavyweight) or threads (lightweight). Shared memory multiprocessing (both symmetric multiprocessing, SMP, and non-uniform memory access, NUMA) presents the programmer with a common memory space and the possibility to parallelize execution. With the (IBM) SPMD model the cooperating processors (or processes) take different paths through the program, using parallel directives (parallelization and synchronization directives, which can utilize compare-and-swap and fetch-and-add operations on shared memory synchronization variables), and perform operations on data in the shared memory ("shared data"); the processors (or processes) can also have access and perform operations on data in their local memory ("private data"). In contrast, with fork-and-join approaches, the program starts executing on one processor and the execution splits in a parallel region, which is started when parallel directives are encountered; in a parallel region, the processors execute a parallel task on different data. A typical example is the parallel DO loop, where different processors work on separate parts of the arrays involved in the loop. At the end of the loop, execution is synchronized (with soft- or hard-barriers), and processors (processes) continue to the next available section of the program to execute. The (IBM) SPMD has been implemented in the current standard interface for shared memory multiprocessing, OpenMP, which uses multithreading, usually implemented by lightweight processes, called threads. Combination of levels of parallelism Current computers allow exploiting many parallel modes at the same time for maximum combined effect. A distributed memory program using MPI may run on a collection of nodes. Each node may be a shared memory computer and execute in parallel on multiple CPUs using OpenMP. Within each CPU, SIMD vector instructions (usually generated automatically by the compiler) and superscalar instruction execution (usually handled transparently by the CPU itself), such as pipelining and the use of multiple parallel functional units, are used for maximum single CPU speed. == Implementations ==
Implementations
MPI is commonly used to implement SPMD. As mentioned earlier it is suited for distributed memory systems (multiple machines) but also works on shared-memory scenarios (multiple cores). GPUs and other accelerators Most graphics shaders are written in a SPMD programming model: the code describes an operation on a single element. The code is then turned into parallel code by the shader compiler using whatever parallelism facilities the hardware offers (multiple units of SIMD in the case of most GPUs, multiple units of SIMT in the case of Nvidia GPUs). CUDA likewise follows an SPMD/SIMT model. When targeting SIMD hardware, control flow is typically mapped onto SIMD operations by predication, which restricts what portions of a vector register is changed using a mask. GPUs generally do not have a unified address space; instead, there are several levels of memory available, only some of which are shared among shader programs. In the machine learning libraries Jax and PyTorch, SPMD is used to distribute the work (shard) over multiple devices, either automatically or manually. By having all devices run what is functionally the same program, automatic work distribution becomes much easier and the need for cross-device communication is reduced. Clang offers an SPMD code-generation mode for its OpenMP offloading support in addition to the regular mode. Clang's OpenCL part considers a target to be SPMD if the hardware is able to spawn multiple work-items on-the-fly. Single CPU core (SPMD on SIMD) Intel IPSC (Implicit SPMD Program Compiler) is an open-source compiler for SPMD programs written in a dialect of C. It turns input programs, which are written in a seemingly single-threaded SPMD model, into efficient x86 (SSE2 to AVX512) or ARM (NEON) SIMD code or Intel GPU SIMD code. Most of IPSC was written by Matt Pharr. According to him, IPSC was designed to produce a compiler that generates good wide-vector code for Larrabee-like architectures. Automatic vectorization proved too fragile to use reliably and a shader-like solutution was sought. SPMD-on-SIMD (similar to IPSC) has been academically demonstrated on LLVM, but none has been accepted into official LLVM as of March 2026. ==History==
History
The acronym SPMD for "Single-Program Multiple-Data" has been used to describe two different computational models for exploiting parallel computing, and this is due to both terms being natural extensions of Flynn's taxonomy.All processes participating in the parallel computation are created at the beginning of the execution and remain in existence until the end ... [the processors/processes] execute different instructions and act on different data ... the job [(work)] to be done by each process is allocated dynamically ... [i.e. the processes] self-schedule themselves to execute different instructions and act on different data [thus self-assign themselves to cooperate in execution of serial and parallel tasks (as well as replicate tasks) in the program.]The notion process generalized the term processor in the sense that multiple processes can execute on a processor (to for example exploit larger degrees of parallelism for more efficiency and load-balancing). The (IBM) SPMD model was proposed by Darema as an approach different and more efficient than the fork-and-join that was pursued by all others in the community at that time; it is also more general than just "data-parallel" computational model and can encompass fork-and-join (as a subcategory implementation). The original context of the (IBM) SPMD was the RP3 computer (the 512-prosessor IBM Research Parallel Processor Prototype), which supported general purpose computing, with both distributed and (logically) shared memory. The effectiveness of the (IBM) SPMD was demonstrated for a wide class of applications, the first vendor-product in parallel programming; and in MPI (1991 and on), OpenMP (1997 and on), and other environments which have adopted and cite the (IBM) SPMD Computational Model. By the late 1980s, there were many distributed computers with proprietary message passing libraries. The first SPMD standard was PVM. The current de facto standard is MPI. The Cray parallel directives were a direct predecessor of OpenMP. ==References==
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