Masahiro Sakurai was born on August 3, 1970, in
Musashimurayama, Tokyo, Japan. One of Sakurai's earliest experiences in the video game industry began when he worked for
HAL Laboratory, where he created the character
Kirby at age 19 and directed his first title, ''
Kirby's Dream Land''. Sakurai left HAL on August 5, 2003. He explained in an interview with
Nintendo Dream that he felt it would be difficult to create new projects while staying at HAL due to the direction of the gaming industry, where the risk of failure was high. While he was not being pressured by HAL to create
Kirby sequels, he noted increasing tension within the industry as a whole: "It was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming. Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally." Soon after, Sakurai began working on a project with
Q Entertainment, along with
Tetsuya Mizuguchi. This collaboration resulted in
Meteos in 2005, a puzzle game for the
Nintendo DS. On September 30, 2005, Sakurai announced that he had formed his own company, Sora Ltd. Two games were announced to be in development but no information on the titles had been divulged. As for the future of the
Super Smash Bros. series, Nintendo and HAL Laboratory president
Satoru Iwata, during Nintendo's
E3 2005 press conference, promised an online iteration of the game would come to the
Wii. In issue #885 of
Famitsu magazine, Sakurai revealed that he would be serving as a director and game designer on
Super Smash Bros. Brawl for the Wii.
Super Smash Bros. Brawl was released in 2008, after personnel borrowed from 19 different developer studios assisted in development. Sakurai had been updating daily the
Super Smash Bros Brawl website called the Smash Bros. Dojo. Starting a year previous the release, he revealed
Brawl secrets and gameplay content through the site. The Smash Bros. Dojo had regular updates from May 22, 2007, to April 14, 2008. On the final day of updates, it was revealed that Sakurai provided the voice for
King Dedede in
Kirby 64: The Crystal Shards as well as Dedede in
Super Smash Bros. Brawl. He and his company, Sora Ltd. alongside Nintendo, started a first-party studio,
Project Sora, which was 72% owned by Nintendo and 28% owned by Sora Ltd. It was revealed at
E3 2010 that Sakurai and Project Sora were working on
Kid Icarus: Uprising for the Nintendo 3DS. Project Sora was closed and ended development on June 30, 2012. At
E3 2011, Nintendo announced that Sakurai was working on
Super Smash Bros. for Nintendo 3DS and Wii U. Sakurai began development of the title upon the release of
Kid Icarus: Uprising in March 2012. In February 2013, Sakurai was diagnosed with
calcific tendinitis near his right shoulder, which caused him substantial pain whenever he moved his arm. He mentioned that this could effectively slow down his work, as he does some of his
game testing himself. Sakurai's wife, Michiko, has worked on the graphical user interface for many of his games, including
Kirby Air Ride,
Meteos, and the
Super Smash Bros. series. In a January 2015 column in
Weekly Famitsu, Sakurai alluded to the possibility of retirement, expressing doubt that he would be able to continue making games if his career continued to be as stressful as it was. In December 2015, Sakurai once again stated that he was not sure if there would be another game in the
Smash Bros. series, prior to
Super Smash Bros. Ultimate being released in 2018 with Sakurai once again as director. On March 14, 2022, Sakurai was awarded Best Creator by
Weekly Famitsu. Sakurai also announced that he was working on a new project not related to game production. In March 2025, Sakurai announced that he had been awarded the
AMD Award for Lifetime Achievement.
Masahiro Sakurai on Creating Games Sakurai launched
Masahiro Sakurai on Creating Games, a
YouTube channel in both English and Japanese in August 2022. The channel's videos are focused on game development and design as well as his career. He stated that the channel was founded because he wanted to reach more people with his lessons after being asked to
lecture at schools. Sakurai additionally noted that other venues for lessons from game developers, such as the
Game Developers Conference, focused on more advanced, technical details, rather than more basic principles. Work on the channel began immediately after the release of
Sora in
Super Smash Bros. Ultimate in 2021. Sakurai wrote and pre-recorded all videos before starting work on
Kirby Air Riders in April 2022, and contracted Hike Inc. for
editing and
8-4 for English localization. Sakurai estimates that the total production cost was 90,000,000. Less than a day after its launch, the English edition of his channel gained over 200,000 subscribers. In 2023, the
Computer Entertainment Supplier's Association announced that Sakurai had won the Game Design and Visual Arts awards for his channel. The association cited his efforts to share his knowledge in an easily understood manner. In March 2025, Sakurai announced that he had been listed as a recipient of the
Agency for Cultural Affairs' annual Art Encouragement Prize for New Artists for his work on his channel. ==Works==