1992–1999: Conception and first games '', released in 1992 for the
Game Boy, was the first game in the series. The Kirby franchise was first conceived by
Masahiro Sakurai in 1990. He drew a ball-shaped character as a prototype, but it was so well liked that it ended up becoming the final design. The character's name was originally Popopo during development, the game's title being
Twinkle Popo, before Kirby's name was chosen as a tribute to the lawyer
John Kirby. Originally,
Shigeru Miyamoto suggested Kirby should be yellow. The second game, ''
Kirby's Adventure, was released in Japan on March 23, 1993, in North America on May 1, 1993, and Europe on September 12, 1993. Kirby's Adventure'' gave Kirby the ability to gain special powers when he ate certain enemies, called Copy Abilities; the game contained a total of 25 different ones to use. These powers replaced Kirby's inhale and could be used until Kirby sustained damage causing him to drop the ability, or the player voluntarily discarded it to obtain another one. This game sets Kirby's core color as firmly pink, which was also translated to the North American box art. As one of the last games created for the
Nintendo Entertainment System, ''Kirby's Adventure'' featured advanced graphics and sound that pushed the hardware's capabilities to the limit, including pseudo 3D effects on some stages. After ''Kirby's Adventure
, the Kirby
series received a number of spin-off games. Kirby's Pinball Land, released in November 1993 for the Game Boy, is a pinball game featuring Kirby as the pinball. Kirby's Dream Course, released in Japan on September 21, 1994, North America on February 1, 1995, and Europe on August 24, 1995, for the Super Nintendo Entertainment System, is a golf-based game which features an isometric graphic design. Kirby's Avalanche, released in Europe on February 1, 1995, and in North America on April 25, 1995, also for the Super Nintendo Entertainment System, is a puzzle game, a westernized version of the Japanese game Puyo Puyo''. ''
Kirby's Dream Land 2, released in Japan on March 21, 1995, in North America on May 1, 1995, in Europe on July 31, 1995, and Australasia on November 22, 1995, for the Game Boy, brought the Copy Abilities from Kirby's Adventure'' to a handheld system, but due to system limitations lowered the number of abilities to seven. The game introduced three rideable animal companions: Rick the hamster, Coo the owl, and Kine the ocean sunfish. Pairing up with any of these three alters how Kirby's abilities work. It also introduced Dark Matter, a reoccurring antagonist in the
Kirby series. ''Kirby's Dream Land 2
was the first game in the series to be directed by Shinichi Shimomura instead of Masahiro Sakurai. Shimomura would go on to direct Kirby's Dream Land 3
, Kirby 64: The Crystal Shards
, and Kirby: Nightmare in Dream Land''. ''
Kirby's Block Ball, released for the Game Boy on December 14, 1995, in Japan, on March 13, 1996, in North America and on August 29, 1996, in Europe, is a variation of the game Breakout'', featuring multiple levels, some of Kirby's Copy Abilities, and various enemies in unique boss battles. In 1996, a
Kirby minigame series, was released via the
St.GIGA satellite broadcasting system for the
Satellaview. These minigames were given a unique broadcast date. Minigames included
Arrange Ball,
Ball Rally,
Baseball,
Cannonball,
Guru Guru Ball,
Hoshi Kuzushi,
Pachinko, and
Pinball.
Kirby Super Star (also known as
Hoshi no Kirby Super Deluxe in Japan and ''Kirby's Fun Pak
in Europe) was released for the Super Nintendo Entertainment System in Japan on March 21, 1996, in North America on September 20, 1996, and in Europe on January 23, 1997. Kirby Super Star'' is composed of seven separate games and two
sub-games, with four games in the beginning and three games that would be unlocked after beating certain games. It features several characters and abilities which have not appeared since in the series. The game features "Helpers", which can be created by sacrificing the ability in use, to help the player dispatch enemies. Released for the Game Boy in 1997, ''
Kirby's Star Stacker'' is a puzzle game which involves touching two or more similar blocks together that have Kirby's animal friends on them. The game received a sequel on the Super Nintendo Entertainment System in 1998 in Japan titled
Kirby no Kirakira Kizzu (known in English as ''Kirby's Super Star Stacker''). 26 years after its release, the game would be internationally via the
Nintendo Switch Online service. ''
Kirby's Dream Land 3, released for the Super Nintendo Entertainment System on November 27, 1997, in North America and on March 27, 1998, in Japan, is a direct sequel to Kirby's Dream Land 2'', as it featured the return of Kirby's animal friends. Similar to ''Kirby's Dream Land 2
, Kirby's Dream Land 3'' features a few Copy Abilities which were modified when Kirby paired up with one of his six animal friends. The game had a multiplayer option with the second player controlling Gooey, a recurring character. The antagonist is Dark Matter, and if certain conditions are met, Zero was fought as the true final boss. The game had a unique pastel-drawing art style and used dithering to improve visual performance. There was also a planned game called
Kid Kirby that was to be released on the Super Nintendo Entertainment System. The game would have served as a prequel to the series and would have utilized the
SNES Mouse. The game was developed by
DMA Design and was scheduled for release in 1995, but was canceled due to the declining sales of the mouse; however, early screenshots of the canceled game have been posted online.
2000–2004: Introduction of 3D graphics and further spin-offs '', released in 2000 for the
Nintendo 64, introduced
3D graphics to the series, while retaining the classic
2D side-scrolling gameplay. The first game to have
3D graphics in the
Kirby series,
Kirby 64: The Crystal Shards, was released on the
Nintendo 64 in Japan on March 24, 2000, in North America on June 26, 2000, and in Europe on June 22, 2001. The game features a compound ability system that allows two of the seven abilities in the game to be combined, making a new compound ability. It also marked the first playable instance of King Dedede, where sections of some stages had Kirby riding piggyback while King Dedede attacked enemies and obstacles with his hammer. A Waddle Dee is also playable, by helping Kirby with certain sections in the game. It is considered a direct follow-up to ''Kirby's Dream Land 3'' due to the reemergence of Dark Matter and the final boss, albeit in a different form, called 02 (Zero Two). It also included three four-player minigames. The next game in the
Kirby series, ''
Kirby Tilt 'n' Tumble'' became one of Nintendo's first motion-sensor-based games on August 23, 2000. Players are instructed to tilt the
Game Boy Color to move Kirby on the screen. Quickly flicking the Game Boy Color upwards would make Kirby jump into the air. ''Tilt 'n' Tumble
is the only Kirby
game to have a special cartridge color (transparent pink) in North America. Kirby Tilt 'n' Tumble 2
on the GameCube, which was supposed to use a combination of motion-sensor technology and connectivity to the Game Boy Advance via the Nintendo GameCube Game Boy Advance Cable, was presented during Nintendo Space World 2001 and scheduled for a May 2002 release in Japan. The Kirby
theme was eventually scrapped and Kirby was replaced with a generic marble, and the game was shown again at E3 2002 as Roll-O-Rama
, but eventually canceled completely. Kirby Family
was a Game Boy Color piece of software developed by Natsume Co., Ltd. that would connect to a compatible Jaguar JN-100 or JN-2000 sewing machine and embroider cloth with a Kirby
pattern of choice. The game was also shown during Nintendo Space World 2001 and scheduled for release on September 10, 2001, but presumably canceled due to poor sales of Mario Family'' which released two weeks prior. The game was leaked on September 9, 2020, as part of the
Game Boy Color lotcheck leak. ''Kirby's Air Ride 64
(also known as Kirby Bowl 64
and Kirby Ball 64
) on the Nintendo 64 was going to be a sequel to Kirby's Dream Course
which featured an additional game mode where the player controlled Kirby on a snowboard. However, this was canceled for unknown reasons. Some of its concepts were later implemented into the only Kirby
game for the GameCube, Kirby Air Ride, which was released in North America on October 13, 2003. Air Ride
is a racing game which deviates greatly from other Kirby
games, although still featuring series staples including enemies and Copy Abilities. After the release of Kirby Air Ride
, the GameCube was going to have its own original Kirby
game, simply titled Kirby for Nintendo GameCube
at the time. It was nearly complete and featured at E3 2005, but was canceled due to troubles incorporating a unique multiplayer mechanic. At a later point, the game was concepted as a full 3D platformer visually similar to Kirby Air Ride'', but also canceled because it did not achieve HAL Laboratory's quality standards. featuring updated graphics and sound, multiplayer support, and a new mode starring one of the game's bosses, Meta Knight. During the 2003 Holiday season, a Kirby
e-Reader card for the Game Boy Advance was released. The card was released under two names,
Kirby Slide and
Kirby Puzzle. Swiping the card would allow for a sliding puzzle game starring Kirby to be played. Cards were given out at
Toys "R" Us stores and in the 2003 December issues of
Nintendo Power and
Tips & Tricks. The game was released to advertise the English dub of
Kirby: Right Back at Ya!. The card would become incredibly rare, with all copies of the card believed to have been destroyed.
Kirby & the Amazing Mirror was released on October 18, 2004, on the Game Boy Advance. It is the second game released on that system, following
Kirby: Nightmare in Dream Land. It features Kirby in a
Metroidvania format, with all the levels being interconnected and able to be completed in any order. Also unique was the in-game phone, which can be used to summon up to three additional copies of Kirby to fight enemies and solve puzzles.
2005–2011: Touch-based gameplay '', released in 2005 for the
Nintendo DS, introduced
touch-based gameplay to the series. The next game in the series was
Kirby: Canvas Curse, released on the
Nintendo DS in Japan on March 24, 2005, North America on June 13, 2005, Europe on November 25, 2005, and Australia on April 6, 2006, under the name
Kirby Power Paintbrush. Unlike most previous
Kirby games, the player does not directly control Kirby with a
directional pad,
analog stick, face buttons, or shoulder buttons. Instead, Kirby is a helpless ball, and can only move when he gains momentum, the player painting paths with the stylus to direct his movement. This was followed by
Kirby: Squeak Squad (titled
Kirby: Mouse Attack in Europe) in late 2006, also on the Nintendo DS, which revived traditional
Kirby gameplay and dabbled in the use of the touch screen to store several items and Copy Abilities in Kirby's stomach. Ability scrolls could be found that served as upgrades for each ability, giving them additional moves and/or enhanced functionality. An unlockable Copy Ability was also introduced.
Kirby Super Star Ultra, announced for the Nintendo DS in early fall 2007 and released on September 22, 2008 in North America, is a remake of
Kirby Super Star. In addition to the nine games from
Kirby Super Star, seven new games have been added. The game features updated graphics, pre-rendered cutscenes, and all info on the bottom screen. The game is notable for being the first
Kirby game to be directed by
Shinya Kumazaki, who would go on to become the general director for the series. ''
Kirby's Epic Yarn was announced for the Wii at E3 2010 and released in North America on October 17, 2010. Epic Yarn
began development as an original game by Good-Feel called Fluff of Yarn
, but was given the Kirby'' license at Nintendo's proposal. A fourth game for the Nintendo DS was released in North America on September 19, 2011,
Kirby Mass Attack. The game features multiple copies of Kirby in touch screen-based gameplay reminiscent of games such as
Lemmings. Unfortunately,
Mass Attack would become one of the worst selling Kirby games of all-time due to being very late for the DS' release.
2011–2021: Evolution of 2.5D platforming , released in 2011 for the Wii, returned traditional platforming gameplay to the series – the first in a home console since Kirby 64: The Crystal Shards'' (2000) – featuring local
multiplayer up to 4 players. ''
Kirby's Return to Dream Land (titled Kirby's Adventure Wii
in PAL regions) was released on the Wii in North America on October 24, 2011, returning to the traditional Kirby gameplay and allowing up to four players to play simultaneously. Players 2–4 could choose to play as Meta Knight, King Dedede and/or Bandana Waddle Dee, each with dedicated abilities; they could also play as different-colored Kirbys which offered power copying abilities, or as a mixture of the options. The unique multiplayer mechanic originally to be incorporated in the GameCube build became the special attack in Return to Dream Land'' (where all players stack on each other, hold and release at the same time). An anthology disc for the Wii called ''
Kirby's Dream Collection'' was released on July 19, 2012, in Japan and on September 16, 2012, in North America to celebrate Kirby's 20th Anniversary. It includes six games from the early history of the series, which are ''Kirby's Dream Land
, Kirby's Adventure
, Kirby's Dream Land 2
, Kirby Super Star
, Kirby's Dream Land 3
, and Kirby 64: The Crystal Shards
. It also has new Challenge Stages that run on the engine of Kirby's Return to Dream Land
(titled Kirby's Adventure Wii
in PAL regions), and a Kirby history section, which includes three episodes from Hoshi no Kirby
(Kirby: Right Back at Ya!'' in North America). Similar to the Super Mario 25th Anniversary packaging in 2010, a booklet and a soundtrack containing music from the various games in the series are released alongside the disc. On October 1, 2013, during a
Nintendo Direct presentation, a new untitled original
Kirby game for the Nintendo 3DS was announced, later named
Kirby: Triple Deluxe. The game was released in Japan on January 11, 2014, in North America on May 2, 2014, in Europe on May 16, 2014, and in Australasia on May 17, 2014. It incorporated action spanning varied depths, where Kirby could swap between the foreground and background areas. It included a multiplayer fighting minigame called
Kirby Fighters, where players could choose one of ten available abilities and fight on themed stages, with the winner being the last Kirby standing. It also included a rhythm-based action minigame starring King Dedede titled ''Dedede's Drum Dash
. There were also over 250 in-game "keychains" to collect that featured sprites from previous Kirby games as well some original sprites based on characters from Triple Deluxe''. In August 2014,
Kirby Fighters Deluxe and ''
Dedede's Drum Dash Deluxe (enhanced versions of the minigames in Kirby: Triple Deluxe
) were released. At E3 2014, a new game for the Wii U was announced. Titled Kirby and the Rainbow Curse in North America and Kirby and the Rainbow Paintbrush
in PAL regions, the game is a sequel/successor to Kirby: Canvas Curse'' and features a similar gameplay style. It was released by Nintendo on January 22, 2015, in Japan, February 20, 2015, in North America, May 8, 2015, in Europe and May 9, 2015, in Australasia. On March 3, 2016, during a Nintendo Direct presentation, Nintendo unveiled a new game based on the context of
Kirby: Triple Deluxe called
Kirby: Planet Robobot, the second
Kirby game released on the Nintendo 3DS. It was released alongside a set of
Amiibo figures made for the
Kirby franchise, including a newly announced Amiibo, Waddle Dee, on April 28, 2016, in Japan, June 10, 2016, in North America and Europe, and June 11, 2016, in Australasia. The game is compatible with other Amiibo. It also includes 2 new minigames, called
Kirby 3D Rumble and
Team Kirby Clash, the former being an arena based, 3D action game where Kirby uses his inhale to defeat large groups of baddies to rack up points and achieve a high score, and the latter being a mix of fighting, platform, and role-playing. Players can level up to level 10, and can play with AI or other friends. In a Nintendo Direct presentation on April 12, 2017, three new
Kirby games were announced for Kirby's 25th Anniversary which were released the same year:
Team Kirby Clash Deluxe, an enhanced version of the
Kirby: Planet Robobot minigame
Team Kirby Clash; ''
Kirby's Blowout Blast, an 3D action-strategy game and an enhanced version of the Kirby: Planet Robobot
minigame Kirby 3D Rumble;
and Kirby Battle Royale'', an action-multiplayer fighting game. At
E3 2017, Nintendo unveiled a new untitled original installment for the
Nintendo Switch, later named
Kirby Star Allies. The game was released on March 16, 2018. Kirby can throw Friend Hearts to turn enemies into computer- or player-controlled allies, a variation of the "Helper System" from
Kirby Super Star. "Power Combinations" return from
Kirby 64: The Crystal Shards and
Kirby: Squeak Squad. Kirby can also summon "Dream Friends", consisting of major Kirby characters acting as Helpers, which includes King Dedede, Meta Knight, and Bandana Waddle Dee. On March 8, 2019,
Epic Yarn got a remake/port on the
Nintendo 3DS entitled ''
Kirby's Extra Epic Yarn. On September 4, 2019, Nintendo released a new Nintendo Switch game, Super Kirby Clash, on the Nintendo eShop, as the successor to Team Kirby Clash Deluxe.
The game expands on the previous installment with new quests. On September 23, 2020, Nintendo released a new Nintendo Switch game, Kirby Fighters 2, on the Nintendo eShop, as the successor to Kirby Fighters Deluxe''. Before its official reveal, the game was leaked on the Play Nintendo website, but was later taken down. The game expands on the previous installment with new game modes and an exclusive ability, Wrestler.
2022–present: Introduction of 3D gameplay During the Nintendo Direct event held on September 23, 2021, a new Nintendo Switch title in the
Kirby series was revealed, titled
Kirby and the Forgotten Land. It is the first
true 3D entry in the mainline series (fourth overall since the spin-offs
Kirby Air Ride, ''Kirby's Blowout Blast
, and Kirby Battle Royale
) and was released on March 25, 2022, becoming the highest-selling game in the series. The game was co-developed with Japanese video game company Vanpool. The Forgotten Land
is the first Kirby'' game to feature the new logo, which was introduced in 2022. On July 12, 2022, a new Nintendo Switch title in the
Kirby series was announced, titled ''
Kirby's Dream Buffet. It is a multiplayer party game, and was released on the Nintendo eShop on August 17, 2022. A remake of Kirby's Return to Dream Land
for the Nintendo Switch, titled Kirby's Return to Dream Land Deluxe was revealed during the Nintendo Direct event held on September 13, 2022, and was released on February 24, 2023. It features new abilities, modes, and a graphical style similar to a comic book. This was the last game Vanpool, who co-developed all Kirby
games since Super Kirby Clash'', worked on before shutting down on May 31, 2023. In the Nintendo Switch 2 Direct on April 2, 2025, two new
Kirby games were announced to release that year. The first was an enhanced port of
Kirby and the Forgotten Land with higher frame rates and a new game mode,
Star-Crossed World. The second was a sequel to
Kirby Air Ride, dubbed
Kirby Air Riders. Masahiro Sakurai directed the game, marking his return to the franchise after
Kirby & the Amazing Mirror in 2004. == Games ==