During the late 1990s,
Square launched an initiative to foster talent within the company; small teams of younger developers would work with a smaller budget to create experimental titles for the PlayStation; one of these titles was
Soukaigi.
Soukaigi was developed by
Yuke's, a company best known for their sports titles. Among the production cooperators was Solid, a subsidiary of Square dedicated to working with third-party developers. According to different sources, Yuke's was approached by Square, who were impressed at the technical prowess demonstrated by their wrestling game
Power Move Pro Wrestling; or Yuke's approached Square with an ambitious gaming project which required funding and a publisher. The game was produced by Square's Yusuke Hirata, and directed and written by Nobuhiko Amakawa of Yuke's. Amakawa created the story concept of a fantasy set in modern-day Japan. While games based on Japanese folklore had seen little success at the time, Square allowed Yuke's total creative freedom and Amakawa decided to go ahead with the concept. The characters were designed by artist
Natsuki Sumeragi. Enemy designs were handled by Takeshi Tanaka. The various level areas were based on the Japanese regions in which they were set, although they were made more fantastic due to the game's premise.
Soukaigi included full voice acting, with several prominent Japanese actors portraying the main cast; Square told Yuke's that they need not be concerned with the casting budget, which was large enough to surprise Yuke's staff. The game featured two and a half hours of real-time cutscenes integrated into gameplay.
Music pictured in 2011. The music of
Soukaigi was composed by
Hiroki Kikuta, who had previously scored
Secret of Mana and
Trials of Mana. Kikuta acted as composer, arranger and producer for the soundtrack. The musical production was handled entirely by Square. The expanded storage capacity of the PlayStation allowed Kikuta to include live orchestral music. Due to the game not being developed by Square, its influences were very different, encouraging Kikuta to experiment with the score. Similar to his work on the
Super Famicom Mana games, Kikuta wanted to push the hardware capacities of the PlayStation's sound card when creating his score. The music budget was ¥30 million. Kikuta composed the music with "different complex styles"; his cited examples were the fusion of in-house music with live orchestra, and combining
fusion and folk music. His main inspiration when composing were East European bands such as
Värttinä. The track "Quake" used Buddhist chant-inspired lyrics written in Malayan and Thai. The singers performed the lyrics phonetically to create an exotic impression. Recording the music took around a month. Kikuta was able to reserve multiple studios for recording because of the high budget, with his aim being to transform the live performances through computers when transferring them into the game. Conversely, this high studio usage and its toll on the overall budget severely restricted the number of tracks he could create. Due to his unconventional scoring style, which involved difficult chord transitions, there were some conflicts with the performers. Once he explained his idea, they understood and were able to perform their parts. Kikuta has said that he had different challenges for each of his compositions between
Secret of Mana and
Soukaigi; with
Soukaigi, it was the challenge of recording live with Japanese stage musicians. A remembered incident during recording that impressed Kikuta was guitar soloist Tomohito Aoki performing his part in the track "Fire Wire" with a severe hangover. Around 80% of the soundtrack was recorded live. The ending theme "Lovely Strains" was performed by
Kotomi Kyono, with lyrics by Yuki Kitayama. An official soundtrack album was released on June 11, 1998. It was published by
DigiCube and distributed by the music division of
Sony under the catalog number
SSCX-10017. The album was around 50 minutes long, and included seventeen tracks. Tracks from the game were later released on the
Square Vocal Collection (2001),
Square Enix Battle Tracks Vol.2 Square 1996~1998 (2010), and
Final Fantasy Tribute ~Thanks~ (2012) arrange albums. Dave Valentine of Video Game Music Online gave the album a rating of four out of five stars; Valentine was almost entirely positive about each track and the extensive use of live orchestra. Chris Greening of RPGFan was similarly positive, ranking the album as a must-buy alongside the soundtracks of
Xenogears and
Parasite Eve due to its strong live elements and different tone from other Square games.
Release Soukaigi was first announced at the 1997
Tokyo Game Show. At the time, it was described as Square's first third-person action title. At its announcement, the game was roughly 50% complete. The game's Japanese title translates into English as "
Twin Dimensions".
Soukaigi was released on 28 May 1998. It has never seen an official Western release. The game was later reissued on the
PlayStation Network on August 13, 2008 as one of a series of vintage titles from the PlayStation era. It was later released for
PlayStation 3 and
PlayStation Vita. During its year of release,
Soukaigi sold over 132,000 units and ranks as one of the 100 best-selling games for that year.
Soukaigi received a manga adaptation, written by Ayuki Kirishima and released by
Kadokawa Shoten in three
tankōbon between May 1998 and January 1999 as part of the publisher's Asuka Comics line. A novelization of the same name was published by Kadokawa Shoten through their Asuka Novel line on 2 June 1998. The novel was written by Hatano Taka, with a cover illustration by Sumeragi. Hatano Taka collaborated closely with Amakawa to ensure the novelization did not stray too far from the original game's plot and themes. New story segments, such as an epilogue, were added to explain the more confusing aspects, but these ended up creating unwanted contradictions that had to be smoothed out between Hatano and Amakawa. == Reception ==