Initially developed as a sub-discipline of
scenography, it is now primarily used in the context of exhibitions, museums, media installations and trade fairs, as well as shops, adventure parks, spas, reception areas, and open-plan offices. Distinct from other applications in
sound design, spatial localisation plays a central role in sound scenography. Sound in contexts such as film soundtracks has a synchronised and standardised listening experience. The sound experience should be the same for every visitor at every position (and in every cinema). Because exhibition spaces are freely traversable and show audio-visual content at various stations across the room, sound scenography aims at providing every visitor with an individual listening experience with distinct start and end points as well as a distinct progression. Thus, the dramaturgy of the sound experience is no longer determined by the timeline of the soundtrack, but by the position and movement of the visitor. == Methods of Sound Scenography ==