In the late 1970s,
Nintendo Co., Ltd began shifting its focus away from its roots as a toy and playing card company towards the coin-operated entertainment market. Its decision was largely based on the
1973 oil crisis increasing the manufacturing costs for toys, and its need to diversify itself if it wanted to remain profitable. Nintendo had previously designed several electro-mechanical shooting gallery machines, such as the
Laser Clay Shooting System and
Wild Gunman. The company released its first video arcade game,
Computer Othello, in June 1978. In the same month,
Taito released
Space Invaders, which triggered a nationwide resurgence in its video game market. This led to several manufacturers, including Nintendo, creating similar "Invader-type" games to try and capitalize on its popularity.
Space Fever was one of its attempts, and was developed by Nintendo's
Research & Development 2 (R&D2) division. Masayuki Uemura, the head of R&D2, led the development of the game.
Space Fever was released in Japan in February 1979. It was released as a tabletop arcade cabinet with a
black and white raster monitor; a version featuring single-color graphics was released later in the year. ==Legacy==