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Spawn (1999 video game)

Spawn is an action-adventure video game developed and published by Konami for the Game Boy Color, based on the Spawn comic book character. The game was noted for its extensive use of digitized speech in cutscenes, a largely uncommon feature in games for the system.

Plot
Special agent Al Simmons is tricked by his military team and assassinated. After being sent to Hell, Simmons makes a deal with the demon, Malebolgia, to get revenge by leading Hell's army to, and on, Earth. However, the deal is twisted, and Simmons becomes a minion of Hell, stripped of his name and rank, and now referred to only as Spawn. Rather than accept this fate, Spawn searches for the opportunity to free himself from his misguided deal. This leads to the rebirth of Spawn (with Violator as well) as in the chapters of the comic books by Todd McFarlane. The story completely revolves around Spawn and the growth of his power. ==Gameplay==
Gameplay
Spawn is an action-adventure platformer with some shooter elements. The player controls Spawn and must guide him through four stages of combat, navigating various environmental obstacles while defeating enemies, various thugs and occasional bosses. In each of the stages, Spawn must eliminate the enemies by punching, kicking, and using his weapons; a chain, which unleashes a powerful attack, a gun, and a machine gun. The player can find and collect items along the way, such as a "Spawn" symbol that restores a small amount of Spawn's health, a "G" symbol for gun ammunition, and an "M" symbol for machine gun ammunition. The game contains both horizontal and vertical stages, as well as a motorcycle chase stage. There are three difficulty modes. In each mode, enemies can take more damage. One punch will knock out any minor enemy in easy mode and the player can start at any stage. It takes two punches in normal mode and the player must play through from stage one. On hard mode, it takes several punches, so the fighting becomes much more strategic. The player must beat the game on hard mode to get the real ending. ==Development==
Development
The game was programmed by Ken Kano, Masahiro Ueno, and Paul Hellier, and produced by Masahiro Ueno. The art and graphics were done by Jason Elliott, Dave Matthews, Matt Winalski, Don Alexander, and Justin Rasch. Sound designers Jun Funahashi and Kazuhiro Senoo composed the game's soundtrack. Voices were provided by J.S. Gilbert as Overt-Kill, Scott Keck as Spawn and The Redeemer, Doug Boyd as Billy Kincaid and The Freak, and Charles Martinet as Clown and The Curse, and Konami artists and staff members Caiphus Moore as Malebolgia, Diana Salles as Jessica Priest and Tiffany, Dave Matthews as Violator, Chris Thomas as Tremor, and Randall Hauser as Michaelangelo, Sentry and Fake Al Simmons. ==Reception==
Reception
The game received "mixed" reviews, according to video game review aggregator GameRankings, who gave it a score of 58%. Waseem Muhammad of Game Rant included the game in their "6 Best Spawn Games, Ranked" list, saying that despite its mixed reception upon release, there are a lot of players who "enjoy the portable experience that the game provides on the Game Boy Color", with the ability to control Spawn making the game slightly stand out from the other Spawn games. ==References==
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