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Spawn: The Eternal

Spawn: The Eternal is a beat 'em up developed by Sony Interactive Studios America and published by Sony Computer Entertainment for the PlayStation. It is based on the comic book character Spawn created by Todd McFarlane and published by Image Comics. The gamer performs as the recently-killed Al Simmons, who is morphed into the titular superhero by the devil, Malebolgia, to traverse three time periods to prepare him for a battle between the two. The game switches between a Tomb Raider-esque adventure game for traversal and a Street Fighter-style side-view fighting game for encountering opponents.

Gameplay
Spawn: The Eternal is a beat 'em up consisting of 15 maze-like levels. ==Development==
Development
Development on the game began in early 1995 at Sony Interactive Studios America, who was known at the time for sport games and racing games such as Jet Moto and Twisted Metal. The game's original format was scrapped in 1996 so that it could be redesigned in the same style as the innovative Tomb Raider, leading to the development cycle being stretched out to two years. A release date was announced for August 1997 to be released around the same time the Spawn film was released in theaters, All of the character animations were recorded at Sony's in-house motion capture studio in San Diego. During development, the team regularly sent unfinished copies of the game to Todd McFarlane and his right-hand man Terry Fitzgerald, who would review the game and provide feedback. ==Reception==
Reception
Upon its appearance on store shelves, Spawn: The Eternal was declared by critics one of the worst all-time video games, overall and in the categories of film tie-ins and PS1 games. including for comic book superhero video games. The game massively disappointed critics due to the high quality of the comics and its media adaptations and toys. Shawn Smith of Electronic Gaming Monthly praised the lighting effects, animated textures, and music, but concluded that the gameplay makes Spawn: The Eternal unlikable, and his three co-reviewers were much more negative about the game. Kelly Rickards razed the muddy graphics, awkward fighting engine, and mindless enemy A.I., and Joe Fielder commented, "It fails miserably as both a fighting game and explorative actioneer, with a weak fighting engine, horrible 3-D camera, choppy control and bad graphics. It ranks right down there with Sirtech's Excalibur 2555 and ASC's Perfect Weapon." Ultra Game Players stated that "Textures are ugly and repetitive, and the resolution is so blocky and pixelated, you'll find yourself longing for the days of eight-bit games." ==References==
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