The first batch of 8,000 copies of
Special Force sold out within one week. According to Kassem Ghaddar, the owner of Sunlight, the sales exceeded expectations. Foreign markets included Australia, Canada, Germany, and the United Kingdom. More than 18,000 copies had been sold by September 2003, of which 10,000 in Lebanon and around 1,000 in Europe and Australia. Over 200 were sold in the United Kingdom. By October 2014, the game remained available only by phone order in some Arab countries. Lebanese children interviewed by several media outlets expressed their affection for the game as it allowed them to kill Israelis, something they could not do in real life.
Alexander R. Galloway, an assistant professor at
New York University, regarded the game as "among the first truly realist games in existence" for mirroring "the everyday struggles of the downtrodden, leading to a direct criticism of current social policy". He believed the game represented a role reversal of games like ''
America's Army, putting an Arab into the protagonist position rather than an enemy role. According to Galloway, the game featured no strong narrative message in its gameplay, apart from occasional pro-intifada and anti-Israeli iconography. However, unlike the similarly themed game Under Ash
, he felt the game had no educational tone and resorted solely to violence. From a technical standpoint, the Frankfurter Allgemeine Zeitung'' noted the game could not compete with Western releases, lagging behind by roughly two years, and had compatibility issues on newer versions of
Windows.
Special Force was condemned by Jewish organisations like the
Board of Deputies of British Jews.
Ron Prosor, a spokesman for the
Israeli Ministry of Foreign Affairs, called it "part of an educational process which is preventing any chance of real peace" between Israel and Lebanon. The Australian politician
Michael Danby considered it dehumanising, while Eclipse Entertainment, the developer of Genesis3D, distanced itself from the game.
The New York Times characterised
Special Force as part of Hezbollah's
propaganda efforts in Lebanese media to establish itself as a popular entity. The
Sunday Herald said it was a recruitment tool aiming to entice young players to join the group. According to the
Frankfurter Allgemeine Zeitung, it could particularly affect youths who regularly experience such violence and could identify with the player character. Starting in December 2006, the Israeli Center for Digital Art in
Holon displayed the game as part of its
Forbidden Games exhibition of ideological video games. == Sequel ==