Squirrel is a high level imperative, object-oriented programming language, designed to be a lightweight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games.
Squirrel uses a C-like syntax, albeit inspired by that of Lua as well. ;Factorial in Squirrel: local function factorial(x) // Getting function which is factorial, then getting value which is x { if (x ;Generators: function not_a_random_number_generator(max) { local last = 42; local IM = 139968; local IA = 3877; local IC = 29573; for(;;) { // loops forever yield (max * (last = (last * IA + IC) % IM) / IM); } } local randtor = not_a_random_number_generator(100); for(local i = 0; i "+resume randtor+"\n"); ;Classes and inheritance: class BaseVector { constructor(...) { if(vargv.len() >= 3) { x = vargv[0]; y = vargv[1]; z = vargv[2]; } } x = 0; y = 0; z = 0; } class Vector3 extends BaseVector { function _add(other) { if(other instanceof ::Vector3) return ::Vector3(x+other.x,y+other.y,z+other.z); else throw "wrong parameter"; } function Print() { ::print(x+","+y+","+z+"\n"); } } local v0 = Vector3(1,2,3) local v1 = Vector3(11,12,13) local v2 = v0 + v1; v2.Print(); == Applications ==
The language was made public in 2003 under the zlib/libpng license. In November 2010, the license was changed to the MIT license to enable the project to be hosted on Google Code. It is developed and maintained by Alberto Demichelis. ==See also==