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Starship Titanic received generally mixed reviews. Review aggregator
GameRankings gives the game a score of 63.79% based on 19 reviews in the website.
Adventure Gamerss Evan Dickens similarly praised the graphics and "beautiful" animation, but criticized the navigation and the parser, writing that the bots "won't understand or respond correctly to a single thing [the player asks]", and called it an "antiquated keyword-recognition system". He also described the puzzles as "contrived and unnecessary".
IGN reviewer Chris Buckman gave the game a 4.9/10 score, criticizing the lack of a backstory, the movement sequences and navigation, and the obscurity of the puzzles. Writing for
PC Gamer US, Stephen Poole called
Starship Titanic "an uninspiring and ultimately tedious adventure." He criticized the parser as unhelpful and thought there are few characters to interact with, although he praised the puzzles as "involved and challenging" and compared them to those of classic adventure games. David Wildgoose of
PC Powerplay gave the game a 71% rating, writing that the parser is "a refreshing change to the predictable keyword or menu conversation systems" of most contemporary games, and praised the difficulty of the puzzles. However, Wildgoose thought the game was "a bit of a disappointment", believing that it should have been longer and expected it to be funnier. In a review for
Computer Games Strategy Plus, Cindy Yans gave the game three and a half stars out of five. She also criticized the parser for failing to understand context in conversations, and called the navigation and item usage "cumbersome"; however, she praised Adams's humor, the animations and graphics.
CNN's Brad Morris praised the game overall, but compared its graphics unfavorably to contemporary games such as
Riven and
Zork Nemesis, and said that "it is not a revolution in this genre". Stuart Clarke of
The Sydney Morning Herald praised the graphics and the game overall, but said players will "do much scratching of the head and aimless wandering in circles before the mysteries of the Titanic are solved".
GameSpots Ron Dulin gave the game a 7.1 score, criticizing the lack of a story but praising the humor, graphics and the presence of a text parser as "a nice nod to the days of old".
Next Generation praised the text parser and wrote that as the game progresses, "it's impossible to get anywhere" without asking the bots questions, adding that "the humor of the answers alone makes it worth asking questions". Paul Presley of
PC Zone gave the game a score of 91%, praising its atmosphere as "totally absorbing" and commended it for its humor and presentation as well. Alex Cruickshank of
PC Magazine called it a "pleasantly entertaining adventure" and praised the graphics, gameplay and puzzles.
Entertainment Weekly's Megan Harlan gave the game an A, praising the parser and the ability to converse with the bots, as well as their responses. Writing for
USA Today, Jeffrey Adam Young rated it three and a half stars out of four, calling it a "hilarious blend of Monty Pythonesque humor and zany wordplay in a sci-fi setting" and praising it for its characters and script.
New York Daily News reviewer Kenneth Li gave the game three and a half stars out of four, calling it "breathtaking" and praising the storyline; however, he offered minor criticism towards repetitive replies in the text parser. Joe Brussel of
Adventure Classic Gaming rated the game four stars out of five, writing that the puzzles are "entertaining but not too hard" and praised the voice acting and graphics, although he wrote the story is "a little shortsighted". The game received two nominations for the
BAFTA Interactive Awards in the categories of Comedy and Interactive Treatment in October 1998, and was nominated for
PC Adventure Game of the Year at the
2nd Annual Interactive Achievement Awards. Likewise, the editors of
The Electric Playground nominated
Starship Titanic for their 1998 "Best Adventure Game" award, which ultimately went to
Grim Fandango. However, it was given a
Codie award in 1999 for "Best New Adventure/Role Playing Game" by the Software and Information Industry Association. == Legacy ==