Every strong positional game has a variant that is a
Maker-Breaker game. In that variant, only the first player ("Maker") can win by holding a winning-set. The second player ("Breaker") can win only by preventing Maker from holding a winning-set. For fixed X and \mathcal{F}, the strong-positional variant is strictly harder for the first player, since in it, he needs to both "attack" (try to get a winning-set) and "defend" (prevent the second player from getting one), while in the maker-breaker variant, the first player can focus only on "attack". Hence,
every winning-strategy of First in a strong-positional game is also a winning-strategy of Maker in the corresponding maker-breaker game. The opposite is not true. For example, in the maker-breaker variant of Tic-Tac-Toe, Maker has a winning strategy, but in its strong-positional (classic) variant, Second has a drawing strategy. Similarly, the strong-positional variant is strictly easier for the second player:
every winning strategy of Breaker in a maker-breaker game is also a drawing-strategy of Second in the corresponding strong-positional game, but the opposite is not true.
The extra-set paradox Suppose First has a winning strategy. Now, we add a new set to \mathcal{F}. Contrary to intuition, it is possible that this new set will now destroy the winning strategy and make the game a draw. Intuitively, the reason is that First might have to spend some moves to prevent Second from owning this extra set.'''''' The extra-set paradox does not appear in Maker-Breaker games. == Examples ==