A strategy-stealing argument can be used on the example of the game of
tic-tac-toe, for a board and winning rows of any size. Suppose that the second player (P2) is using a strategy
S which guarantees a win. The first player (P1) places an
X in an arbitrary position. P2 responds by placing an
O according to
S. But if P1 ignores the first random
X, P1 is now in the same situation as P2 on P2's first move: a single enemy piece on the board. P1 may therefore make a move according to
S – that is, unless
S calls for another
X to be placed where the ignored
X is already placed. But in this case, P1 may simply place an
X in some other random position on the board, the net effect of which will be that one
X is in the position demanded by
S, while another is in a random position, and becomes the new ignored piece, leaving the situation as before. Continuing in this way,
S is, by hypothesis, guaranteed to produce a winning position (with an additional ignored
X of no consequence). But then P2 has lost – contradicting the supposition that P2 had a guaranteed winning strategy. Such a winning strategy for P2, therefore, does not exist, and tic-tac-toe is either a forced win for P1 or a tie. (Further analysis shows it is in fact a tie.) The same proof holds for any
strong positional game. == Chess ==