Early and personal life Goichi Suda was born in the city of
Ueda in
Japan's
Nagano Prefecture on January 2, 1968, and lived in the region until moving to
Tokyo when he was eighteen. Suda has spoken little of his early life, but he did not have a good relationship with his family, and disliked living in Nagano. He wished to design video games from an early age. While distant from his family in Nagano, Suda is married and has his own family in Tokyo. Among his early jobs were working at
Sega as a graphics designer for their brochures. One of his more notable jobs was as an
undertaker, although he was more involved with flower arrangements. Still determined on a career in video games, and with encouragement from his wife, he applied to both
Atlus and
Human Entertainment, the latter known for the
Fire Pro Wrestling series. He managed to get an interview with and hired by Human Entertainment. In later years, Suda would come to be known by the nickname "Suda51". The name is a pun based on the two parts of his given name—"go" translates to "5" and "ichi" to "1".
Career Suda's first job at Human was as a director for
Super Fire Pro Wrestling III (1993), which earned him praise from the company due to the quality of his work. Due to this, he was appointed as both director and writer for
Super Fire Pro Wrestling Special (1994), which gained long-term notoriety for the bleak tone of its story and ending. Following
Super Fire Pro Wrestling III, Suda worked on the
Twilight Syndrome series; he initially had to step in as producer and director for
Twilight Syndrome, but he had greater creative input in
Moonlight Syndrome (1998): one of his decisions was to shift
Moonlight Syndrome away from supernatural into psychological horror. Suda, who had gathered a fan base from his work at Human, generated controversy by killing off the main character in
Moonlight Syndrome.
Moonlight Syndrome would be the last game worked on by Suda for Human Entertainment, as he left due to being unsatisfied with available money bonuses. He also sensed that Human Entertainment, which would declare bankruptcy the following year, was not a secure position. After leaving Human Entertainment in 1998, Suda founded
Grasshopper Manufacture to fulfill his wish to create original video game projects. Its debut title was
The Silver Case for the
PlayStation. He was initially approached by
ASCII Entertainment, who acted as the game's publishers and provided funding. Suda acted as director, co-writer and designer for the game. Alongside this, Suda had the responsibility of acting as the studio's CEO, so he felt responsible for ensuring everyone got paid.
The Silver Case was a success in Japan and helped establish Grasshopper Manufacture, although had limited critical success due to the proliferation of its visual novel style at the time. Suda's next game at Grasshopper Manufacture was
Flower, Sun, and Rain, developed for the
PlayStation 2. As with
The Silver Case, Suda directed, wrote and designed for the game.
Flower, Sun, and Rain was almost cancelled when ASCII Entertainment changed its policies and withdrew funding. Suda pitched to other publishers, eventually gaining the support of
Victor Interactive Software. This would begin a trend for Grasshopper Manufacture of picking new publishers for each projects so as to remain an independent company. Suda next acted as a producer and designer for
Michigan: Report from Hell. Suda also created the initial concept around the idea of mist, but then created the camera-based and monstrous aspects to evoke terror. His next title,
Killer7, was his breakout title in the West and garnered mainstream public attention for both Suda and his studio. Suda acted as scenario writer, designer and director. Development began in 2002 as part of a
pentalogy of video games dubbed the
Capcom Five, a set of games overseen by
Shinji Mikami and intended to be exclusive to the
GameCube. Suda was given high creative freedom by Mikami, allowing Suda to create an experimental game for an international audience. His next major title was
No More Heroes for the
Wii, which further established Suda's international reputation. Suda developed the title for the Wii as he had been one of the first to see the hardware first-hand, and saw the possibilities of the Wii controls for sword-based action. While sharing elements with
Killer7, Suda adopted a lighter tone and style to suit his vision for the characters and story. Following
No More Heroes, Suda took on a supervisory role for the majority of future Grasshopper projects including the
No More Heroes sequel
Desperate Struggle. He continued to be involved with writing and planning for
Shadows of the Damned,
Lollipop Chainsaw,
Black Knight Sword and
Killer is Dead. Suda returned as a director for the next two titles in the
No More Heroes series; the spin-off
Travis Strikes Again (2019), and the third and intended final mainline entry
No More Heroes III (2021).
Collaborative work Alongside his original work, Suda collaborated with other companies and video game creators on a variety of original and licensed projects. He directed and wrote the video games
Blood+: One Night Kiss and
Samurai Champloo: Sidetracked for Bandai Namco. According to him, depending on the type of project an exterior studio wants, elements unique to Suda and Grasshopper may be present or toned down in their licensed projects. Suda collaborated with Mikami on both
Killer7 and
Shadows of the Damned, with the former proving the better experience. He later attributed much of the design and scenario concept for
Shadows of the Damned to Massimo Guarini, including the in-game weapon character Big Boner. He collaborated on
Lollipop Chainsaw with American writer-director
James Gunn, who co-wrote the script with Suda and helped extensively with the English version. Suda's guidance in the studio is credited with helping the company balance its original work with licensed collaborations, and prominent staff from other companies joining Grasshopper. Suda was one of four major Japanese developers to contribute to the compilation video game
Guild01 alongside
Yoot Saito,
Yasumi Matsuno and Yoshiyuki Hirai: Suda's contribution,
Liberation Maiden, later released as a standalone title and spawning a visual novel sequel written by Suda. Suda worked as a designer, co-director and co-writer on
Fatal Frame: Mask of the Lunar Eclipse, the fourth entry in the
Fatal Frame series. The project was a collaboration between
Tecmo Koei, Grasshopper Manufacture and
Nintendo SPD. Suda and Grasshopper also collaborated on
Short Peace, a media project involving four anime shorts and a video game titled ''Ranko Tsukigime's Longest Day
: all properties within Short Peace
shared a common theme of representing different periods of Japanese history and culture. Suda created the initial concept, then gave the project to Tokyo Jungle producer Yohei Kataoka, having been impressed by Tokyo Jungle
and wanting someone who could do "crazy" work. Outside gaming, Suda collaborated with Hideo Kojima as scenario writer for Sdatcher'', a radio drama based on Kojima's early video game
Snatcher. == Works ==