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Super Mario All-Stars

Super Mario All-Stars is a 1993 platform game compilation developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It contains remakes of four Super Mario games released for the Nintendo Entertainment System (NES) and the Famicom Disk System: Super Mario Bros. (1985), Super Mario Bros.: The Lost Levels, Super Mario Bros. 2 (1988), and Super Mario Bros. 3 (1988). As in the original games, players control the Italian plumber Mario and his brother Luigi through themed worlds, collecting power-ups, avoiding obstacles, and finding secrets. The remakes feature updated graphics—including the addition of parallax scrolling—and music, modified game physics, a save feature, and bug fixes.

Content
'' Note the more detailed environment and background of the latter. Super Mario All-Stars is a compilation of the first four games in the Super Mario series—Super Mario Bros. (1985), Super Mario Bros.: The Lost Levels (1986), Super Mario Bros. 2 (1988), and Super Mario Bros. 3 (1988) and there are more 1-ups and checkpoints. All-Stars includes the option to save player progress, which the original games lack. Players can resume the games from the start of any previously accessed world, or in The Lost Levels, any previously accessed level. Up to four individual save files can be stored for each game. == Development ==
Development
in 2015 Super Mario All-Stars was developed by Nintendo Entertainment Analysis & Development, a former game development division of Japanese publisher Nintendo. It had the working title Mario Extravaganza as, according to Nintendo president Satoru Iwata, "It was a single game cartridge packed full of the first ten years of Nintendo's rich history." The concept emerged after the completion of Super Mario Kart (1992). The next major Mario game, ''Yoshi's Island'' (1995), was still in production, creating a gap in Nintendo's release schedule. Mario creator Shigeru Miyamoto suggested developing a "value pack" containing all the Super Mario games. According to assistant director and designer Tadashi Sugiyama, Miyamoto's idea was to give players a chance to experience The Lost Levels. As such, it had not attracted a large audience. Staff who worked on the original games were involved and consulted during development. == Release ==
Release
Nintendo released Super Mario All-Stars in Japan on July 14, 1993, in North America on August 11, 1993, and in Europe on December 16, 1993. including 2.12 million in Japan, making it one of the bestselling Super Mario games. which adds Super Mario World. but Luigi's sprites were updated to give him a distinct appearance and not just a palette swap of Mario. A version of Super Mario Collection was also released on Nintendo's Satellaview, a Japan-exclusive SNES add-on allowing users to receive games via satellite radio. In 2010, for the 25th anniversary of Super Mario Bros., Nintendo released Super Mario All-Stars 25th Anniversary Edition (Super Mario Collection Special Pack in Japan) for the Wii in Japan on October 21, in Europe on December 3, and in North America on December 12. The 25th Anniversary Edition comes in special packaging containing the original Super Mario All-Stars ROM image on a Wii disc, a 32-page Super Mario History booklet containing concept art and interviews, and a soundtrack CD containing sound effects and 10 tracks from most Mario games up to Super Mario Galaxy 2 (2010). This version sold 2.24 million copies—920,000 in Japan and 1.32 million overseas—by March 2011. The compilation was again rereleased in 2020 on the Nintendo Switch for the original game's 35th anniversary, coming as part of the subscription-based Nintendo Classics service. == Reception ==
Reception
Original release The compilation received critical acclaim. Critics were disappointed by the unaltered rerelease, which they found lazy. They expressed surprise the developers did not take advantage of the extra space Wii discs offer to add more games or use the Super Mario All-Stars + Super Mario World version. The A.V. Club said the level design documents were "obscured by pictures, and schematics written in Japanese with no translation". Meanwhile, IGN opined the booklet failed to demonstrate Mario's importance, missing information about the Game Boy installments, ''Yoshi's Island, and other Nintendo games. Others found the booklet interesting; GamesRadar+ stated that for Mario'' fans Miyamoto's original outline "alone is worth $30". The soundtrack CD received criticism and was viewed as a missed opportunity. Reviewers were disappointed it contained only ten tracks and that half of it was dedicated to sound effects. For instance, Nintendo Life said it "doesn't even fill half of that potential running time" of 74 minutes of CD audio. Similarly, IGN said ten tracks were not enough, including only one of the twenty tracks from Super Mario Galaxy (2007). Conversely, The Guardian said the CD would make players happy and GamesRadar+ thought it was rare for Nintendo to release game soundtracks outside Japan. GamesRadar+ said the CD helped make the compilation seem important, noting that it contained the first official release of the Super Mario Bros. "Ground Theme". Nintendo Life wrote there was no reason for Nintendo not to add more to the compilation, suggesting it would not have taken much effort to add interviews, advertisements, and other behind-the-scenes content. Despite the general disappointment, critics said the games remained high quality. Some admitted to preferring the NES originals, but others thought the updated 16-bit graphics and addition of a save feature were great. However, some encouraged readers to purchase the games individually on the Wii's Virtual Console service instead if they had not already purchased the compilation. GamesRadar+, IGN, and Official Nintendo Magazine noted this was a cheaper way to experience them. As Nintendo World Report wrote, "in the end, the value of [Super Mario All-Stars] lies in whether you want to invest once more in these classic Mario titles." == Legacy ==
Legacy
In 1997, when the EGM staff ranked Super Mario Bros., Super Mario Bros.2, and Super Mario Bros.3 in its list of the best console games of all time, they specified the All-Stars edition for all three games. In the listing for Super Mario Bros.3 (ranked at number2), they noted, "Just a reminder: We're not including compilation games on our Top 100, or Super Mario All-Stars would be the clear-cut number-one game of all time." Famitsu called All-Stars a role model for video game remakes in a 2005 retrospective. In 2018, Complex named All-Stars the tenth-best SNES game. In 1996, GamesMaster named All-Stars the third top SNES game. In 1995, Total! named All-Stars the top SNES game on their Top 100 SNES Games writing: "This is possibly the best cartridge on any system, anywhere." Super Mario Advance (2001) and Super Mario Advance 4: Super Mario Bros. 3 (2003), remakes of Super Mario Bros.2 and3 for Nintendo's Game Boy Advance, incorporate elements from the Super Mario All-Stars versions, such as the updated graphics and audio. Super Mario 3D All-Stars, a Nintendo Switch compilation of the first three 3D Super Mario games, was released for the series' 35th anniversary in 2020. According to Eurogamer, Nintendo internally referred to the compilation as Super Mario All-Stars 2 during development. == Notes ==
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