Most are standalone games, whose background stories may involve the plots of the included series, but no other
Super Robot Wars titles. However, there are several main continuities existing with a large
Multiverse: ;Classic :Consists of the
2nd, the
3rd,
EX,
F and
F Final games (in that order).
F and
F Final replaced the
4th, while
2G is not considered
canon, due to its non-inclusion in the
Complete Box set. The side-story
Masō Kishin - The Lord Of Elemental is divided into two parts: "Part One" occurs before the 2nd and "Part Two" after the
4th (
4th was released before
F and
F Final). The primary antagonist organization of this series is known as
DC (
Divine
Crusaders). ;Masou Kishin :Consists of
Gaiden: Masou Kishin - The Lord of Elemental,
OG Saga: Masou Kishin 2 - Revelation of Evil God,
OG Saga: Masou Kishin 3 - Pride of Justice and
OG Saga: Masou Kishin F – Coffin of the End (in that order).
Gaiden: Masou Kishin - The Lord of Elemental for the SFC was ported as a remake for the NDS (with a series first use of the
OG Saga prefix replacing
Gaiden) and later as a remake of that DS version in a limited edition bundle with part 2 of this series, named
OG Saga: Masou Kishin I & II, for the PSP. The last two titles in this series were released for the PS3 (the former also was ported to the PS Vita). ;Alpha :Consists of
Alpha,
Alpha Gaiden,
Alpha 2 and
Alpha 3 games (in that order). "Part One" of
Masō Kishin - The Lord Of Elemental also provides relevant information, taking place before Alpha. ;Compact :Consists of
Compact,
Compact 2 and
Compact 3 games for the
Wonderswan (in that order). The first series game on WS
Compact was remade as
Compact for WonderSwan Color for the Wonderswan Color.
Compact 2 was released as three chapters for the
WonderSwan; the trilogy was later compiled with updated visuals, sound and new content as
Impact for the PS2. ;Impact :Consists of
Impact and
MX games for the PS2. Previously,
Compact 2 was released as three chapters for the
WonderSwan; the trilogy was later compiled with updated visuals, sound and new content as
Impact for the PS2. Despite the sharing of gameplay mechanics between all of the Wonderswan games, and the similarities between
Impact and
MX,
Compact 2 and
Impact are not tied to any other games in the series.
MX for the PS2 is seen as a direct sequel to
Impact as it reuses several of the same series of the latter and has similar gameplay elements and much of its soundtrack remixed from the one in
Impact.
MX was ported to the PSP with minor adjustments and additions. ;Original Generation :This series does not feature any manga or anime characters at all, instead starring the "Banpresto Originals", original characters made specifically for previous games in the series. This timeline draws upon from all previous continuities. Both Original Generation games for the GBA which were released in the US were compiled with updated visuals and sound as
Super Robot Wars Original Generations, followed by the sequel
Super Robot Wars Original Generation Gaiden, the remake version of
Masō Kishin - The Lord Of Elemental,
Masō Kishin 2: Revelation of Evil God,
2nd Super Robot Wars Original Generation,
Masō Kishin 3: Pride of Justice,
Masō Kishin F: Coffin of The End and
Super Robot Wars Original Generation: The Moon Dwellers. Also part of the Original Generation series is the
Endless Frontier series, composing of
Endless Frontier and
Endless Frontier Exceed, which is set after
Original Generation Gaiden. This continuity was the only one to have had titles officially released in the West.
The Moon Dwellers is one of the first in the series that has an English translation for the Japanese market. ;Z :This continuity consists of
Z,
Z Special Disk,
Z2, and
Z3 in that order. The story focuses on the Twelve Spheres, which play an important part in the game's story line. This timeline is well-known for introducing an extremely large amount of debuting series, on a scale that previous
SRW titles have never reached. In addition,
Z3 was the first
SRW game to have HD sprites. ;International Era :Consists of
V, X, T, 30, and
Y. This continuity is commonly named this due to
SRW V being the first mainline game to receive official translation and release outside of Japan. Using the engine utilized in
Z3, these games are independent of each other plot-wise. ;Mobile games :Consists of
X-Omega and
DD.
X-Omega is a departure from
SRW's usual turn-based strategy formula, and is more similar to a defense-type game, where units are placed and commanded to defend against invading enemies. It is known to have an extremely large number of debuting series, and also have non-mecha anime crossovers. :
DD returns to the usual
SRW turn-based strategy formula, and battles are much more reminiscent of normal
SRW games. However, players are only allowed to deploy 4 of their own units at a time, and instead of mechs being pulled from the gacha, attacks are instead. ==Recurring elements==