Swarm Intelligence-based techniques can be used in a number of applications. The U.S. military is investigating swarm techniques for controlling unmanned vehicles. The
European Space Agency is thinking about an orbital swarm for self-assembly and interferometry.
NASA is investigating the use of swarm technology for planetary mapping. A 1992 paper by
M. Anthony Lewis and
George A. Bekey discusses the possibility of using swarm intelligence to control nanobots within the body for the purpose of killing cancer tumors. Conversely al-Rifaie and Aber have used
stochastic diffusion search to help locate tumours. Swarm intelligence (SI) is increasingly applied in Internet of Things (IoT) systems, and by association to Intent-Based Networking (IBN), due to its ability to handle complex, distributed tasks through decentralized, self-organizing algorithms. Swarm intelligence has also been applied for
data mining and
cluster analysis. Ant-based models are further subject of modern management theory. Swarm intelligence can be used in many practical areas where multiple simple agents work together to solve complex problems efficiently. It is commonly applied in optimization problems, such as route planning, scheduling, and resource allocation, where algorithms inspired by ants and birds help find the best solutions. In robotics, swarm intelligence is used for coordinating multiple robots in tasks like search and rescue, warehouse automation, and environmental monitoring. It is also widely used in network systems for efficient routing of data in the internet and wireless sensor networks. In addition, swarm intelligence plays an important role in traffic and transportation systems, where it helps in traffic signal control, vehicle routing, and reducing congestion in smart cities. In machine learning and data mining, it is used for feature selection, clustering, and improving model performance. It is also applied in power systems for load balancing and energy optimization, especially in smart grids. Furthermore, swarm intelligence is used in healthcare and bioinformatics for tasks like drug discovery and gene analysis, and in gaming and simulations to create realistic group behaviors such as crowd movement or flocking.
Ant-based routing The use of swarm intelligence in
telecommunication networks has also been researched, in the form of
ant-based routing. This was pioneered separately by Dorigo et al. and
Hewlett-Packard in the mid-1990s, with a number of variants existing. Basically, this uses a
probabilistic routing table rewarding/reinforcing the route successfully traversed by each "ant" (a small control packet) which flood the network. Reinforcement of the route in the forwards, reverse direction and both simultaneously have been researched: backwards reinforcement requires a symmetric network and couples the two directions together; forwards reinforcement rewards a route before the outcome is known (but then one would pay for the cinema before one knows how good the film is). As the system behaves stochastically and is therefore lacking repeatability, there are large hurdles to commercial deployment. Mobile media and new technologies have the potential to change the threshold for collective action due to swarm intelligence (Rheingold: 2002, P175). The location of transmission infrastructure for wireless communication networks is an important engineering problem involving competing objectives. A minimal selection of locations (or sites) are required subject to providing adequate area coverage for users. A very different, ant-inspired swarm intelligence algorithm, stochastic diffusion search (SDS), has been successfully used to provide a general model for this problem, related to circle packing and set covering. It has been shown that the SDS can be applied to identify suitable solutions even for large problem instances. Airlines have also used ant-based routing in assigning aircraft arrivals to airport gates. At
Southwest Airlines a software program uses swarm theory, or swarm intelligence—the idea that a colony of ants works better than one alone. Each pilot acts like an ant searching for the best airport gate. "The pilot learns from his experience what's the best for him, and it turns out that that's the best solution for the airline,"
Douglas A. Lawson explains. As a result, the "colony" of pilots always go to gates they can arrive at and depart from quickly. The program can even alert a pilot of plane back-ups before they happen. "We can anticipate that it's going to happen, so we'll have a gate available," Lawson says.
Crowd simulation Artists are using swarm technology as a means of creating complex interactive systems or
simulating crowds.
Instances The Lord of the Rings film trilogy made use of similar technology, known as
Massive (software), during battle scenes. Swarm technology is particularly attractive because it is cheap, robust, and simple.
Stanley and Stella in: Breaking the Ice was the first movie to make use of swarm technology for rendering, realistically depicting the movements of groups of fish and birds using the Boids system. Tim Burton's
Batman Returns also made use of swarm technology for showing the movements of a group of bats. Airlines have used swarm theory to simulate passengers boarding a plane. Southwest Airlines researcher Douglas A. Lawson used an ant-based computer simulation employing only six interaction rules to evaluate boarding times using various boarding methods.(Miller, 2010, xii-xviii).
Human swarming Networks of distributed users can be organized into "human swarms" through the implementation of real-time closed-loop control systems. Developed by
Louis Rosenberg in 2015, human swarming, also called artificial swarm intelligence, allows the collective intelligence of interconnected groups of people online to be harnessed. The collective intelligence of the group often exceeds the abilities of any one member of the group.
Stanford University School of Medicine published in 2018 a study showing that groups of human doctors, when connected together by real-time swarming algorithms, could diagnose medical conditions with substantially higher accuracy than individual doctors or groups of doctors working together using traditional crowd-sourcing methods. In one such study, swarms of human radiologists connected together were tasked with diagnosing chest x-rays and demonstrated a 33% reduction in diagnostic errors as compared to the traditional human methods, and a 22% improvement over traditional machine-learning. The
University of California San Francisco (UCSF) School of Medicine released a
preprint in 2021 about the diagnosis of
MRI images by small groups of collaborating doctors. The study showed a 23% increase in diagnostic accuracy when using Artificial Swarm Intelligence (ASI) technology compared to majority voting.
Swarm grammars Swarm grammars are swarms of
stochastic grammars that can be evolved to describe complex properties such as found in art and architecture. These grammars interact as agents behaving according to rules of swarm intelligence. Such behavior can also suggest
deep learning algorithms, in particular when mapping of such swarms to neural circuits is considered.
Swarmic art In a series of works, al-Rifaie et al. have successfully used two swarm intelligence algorithms—one mimicking the behaviour of one species of ants (
Leptothorax acervorum) foraging (
stochastic diffusion search, SDS) and the other algorithm mimicking the behaviour of birds flocking (
particle swarm optimization, PSO)—to describe a novel integration strategy exploiting the local search properties of the PSO with global SDS behaviour. The resulting
hybrid algorithm is used to sketch novel drawings of an input image, exploiting an artistic tension between the local behaviour of the 'birds flocking'—as they seek to follow the input sketch—and the global behaviour of the "ants foraging"—as they seek to encourage the flock to explore novel regions of the canvas. The "creativity" of this hybrid swarm system has been analysed under the philosophical light of the "rhizome" in the context of
Deleuze's "Orchid and Wasp" metaphor. A more recent work of al-Rifaie et al., "Swarmic Sketches and Attention Mechanism", introduces a novel approach deploying the mechanism of 'attention' by adapting SDS to selectively attend to detailed areas of a digital canvas. Once the attention of the swarm is drawn to a certain line within the canvas, the capability of PSO is used to produce a 'swarmic sketch' of the attended line. The swarms move throughout the digital canvas in an attempt to satisfy their dynamic roles—attention to areas with more details—associated with them via their fitness function. Having associated the rendering process with the concepts of attention, the performance of the participating swarms creates a unique, non-identical sketch each time the 'artist' swarms embark on interpreting the input line drawings. In other works, while PSO is responsible for the sketching process, SDS controls the attention of the swarm. In a similar work, "Swarmic Paintings and Colour Attention", non-photorealistic images are produced using SDS algorithm which, in the context of this work, is responsible for colour attention. The "
computational creativity" of the above-mentioned systems are discussed in through the two prerequisites of creativity (i.e. freedom and constraints) within the swarm intelligence's two infamous phases of exploration and exploitation. Michael Theodore and
Nikolaus Correll use swarm intelligent art installation to explore what it takes to have engineered systems to appear lifelike. ==Notable researchers==