• Central processor: 33.8688 MHz
MIPS R3000A
RISC processor, 4KB cache. • Memory: 4MB of
EDO work RAM, 2MB VRAM, 512KB sound RAM. • Storage:
ATAPI CD-ROM drive, 16MB flash storage, 16MB PC-CARD flash storage. • Sound processor: PlayStation SPU, MAS 3507-D MPEG 1/2 decoder chip for decoding 573 Digital game audio. • I/O processor: Hitachi H8/3644 MCU for JVS functions. • Screen resolution: 256x224p or 640x480i. The System 573 uses the same system design as the original
Sony PlayStation but with a few upgrades. • BEMANI Digital - Another variation which uses an expansion board with an FPGA and MP3 decoder to stream encrypted audio from the CD drive (or from integrated RAM for song previews) to stream game music. It also added a digital ID, a
RS232 port and network ports using an
ARCnet physical interface. • Fishing Board - A system 573 which uses a blue and black case design but has an extra IO board for use with the fishing reel control input. • Gun Board - A 573 which has an integrated control board for use with Gunmania, which uses real BB bullets and other mechanical parts for gameplay. Konami's
e-Amusement service was available on some games with the use of a separate network PCB, which plugged into the System 573 using the lower PCMCIA slot. It used a system-on-a-chip design and ran a customised version of Toshiba's NetNucleus software to connect to the service and download data onto a 20GB IDE hard disk drive. BEMANI System 573 Rear.png|BEMANI System 573 in a silver case with ARCnet ports BEMANI System 573 with Network Board.png|System 573 with e-Amusement network board File:System 573 e-Amusement Board.png|A System 573 e-Amusement network interface board ==List of System 573 games==