Setting Tales of Zestiria takes place on a fictional continent named Glenwood. Glenwood is set in the middle of an
ocean-dominated world, sharing its setting with
Tales of Berseria, the latter being set in the distant past of
Zestirias world. Glenwood is divided between two warring countries: the Hyland Kingdom, which is ruled by a
constitutional monarchy, and the Rolance Empire. Existing independently are multiple Guilds, who readily profit from the conflict and encompass multiple professions from transportation to goods manufacture to assassination. Throughout the land, an
impurity known as "
malevolence" generated by the negative emotions of humanity periodically transforms the living, the dead and even inanimate objects into monsters called the who pose a threat to the world. Along with humans, one of the main races of the world is the supernatural humanoids and animals who can only interact with humans with sufficient resonance in them. Though once an abundant people in Glenwood, the Seraphim have become scarce. The people of the world call those who interact with the Seraphim and they are both hailed as saviors and feared because of their power. The Shepherds have frequently appeared during times of crisis, and have entered into common folklore along with the Seraphim. Seraphim can also form contracts between themselves, with one dominant figure called a "Prime Lord" and a number of partners called "Sub Lords" who act as supports for them. The game tells the story of the Shepherds during the "
Era of Chaos", when the Hellion are running rampant across Glenwood, attacking both the countryside and cities.
Dragons play an important role in both the world lore and main story arc, but do not follow their
traditional representation as beings of
good and evil or symbolic creatures; rather, they are actually Seraphim who are corrupted by [the aforementioned] malevolence.
Story The game begins with a young human called Sorey and his friend Mikleo, a Seraph of water exploring some nearby ruins when they rescue a human girl, Alisha, and bring her back home in the village of Elysia. Once Alisha departs back home, Sorey and Mikleo have a short clash with a Hellion called Lunarre and fearing for her safety, they decide to leave the village in search for her. While looking for Alisha's whereabouts, Sorey has an encounter with Lailah, a Seraph of fire known as the Lady of the Lake, who makes a pact as his Prime Lord, granting him the power to purify the Hellions and making him a Shepherd. After Sorey reunites with Alisha, who is revealed to be a princess to the Hyland Kingdom, she becomes his "Squire" to fight the Hellions by his side, and the party starts traveling the continent purifying the Hellions and searching for the main source of the malevolence that plagues the land into an Era of Chaos, the individual known as the "Lord of Calamity". During their travels Sorey and the others have a short encounter with Zaveid, a rogue Seraph of wind who hunts down Hellions on his own accord, and befriend Edna, an earth Seraph who also joins the party. However, Alisha's low resonance with the Seraphim takes a toll on Sorey's body and she is forced to leave the group. When a war between Hyland and the neighboring Rolance Empire breaks out, Alisha is used by Hyland's military as a leverage to force Sorey and his friends to take part in a battle. During the skirmish, Heldalf, the Lord of Calamity himself, appears before Sorey and he is almost killed, being rescued in the nick of time by an assassin called Rose. After recovering, Sorey learns that there are four shrines with trials that a Shepherd must accomplish in order to become stronger and decides that he must clear them first before challenging Heldalf again. During his journeys, it is discovered that Rose has a high level of resonance and she becomes Sorey's Squire, joining the party along Dezel, a Seraph of wind who was guarding Rose as part of a secret agenda. After the party completes the four trials, they fall into a trap by Symonne, a fallen Seraph who works under Heldalf. It is then revealed that Dezel's true objective was to enact revenge on Symonne for causing the death of his friend and disgracing Rose's guild. Rose is severely wounded during the battle, forcing Dezel to sacrifice himself in order to protect her, and Zaveid joins the party afterwards. Sorey and his friends then confront Heldalf again, but figure out that something is amiss as he does not show any intention to kill them immediately, as after failing to provoke Sorey, Heldalf attempts to convince him to join his side: this prompts the party to retreat and look for the true reason behind his motives before their final confrontation. It is revealed that the Era of Chaos was initiated when the previous Shepherd turned Heldalf, a Rolance military general at a time, into a cursed immortal being by infusing him with the fallen Seraph Maotelus when he refused to provide aid to his village when it was invaded: this filled his life with hatred and turned him into the Lord of Calamity. It was also revealed that two infants from the village, Sorey and Mikleo, were saved and taken in to be raised with the Seraphim. With the truth revealed and understood, the Shepherd and his comrades take on Heldalf once again and defeat him once and for all, turning Heldalf back into his human self and Sorey finally ending his life, giving him the peace he craved. Sorey then merges with Maotelus to expel the malevolence from the world and usher in a new era, where both the Seraphim and humans finally live together peacefully. In a post-credits sequence, a future Mikleo is shown exploring some ruins, and is saved from a fall by a reawakened Sorey.
Main characters • is a human raised by the Seraphim. Because of his upbringing, he possesses high levels of resonance, allowing him to interact with the Seraphim. Due to becoming a Shepherd after entering into a pact with Lailah, Sorey holds the power to purify the Hellion. In battle, he wields a sword and is capable of Armatization. Sorey is designed by
Kōsuke Fujishima. • is the Seraph aligned with the element of Water, and Sorey's childhood best friend. He acts as a contrast to Sorey, being cool and considerate, but because of this he has a very strong bond of friendship with him. Mikleo fights with a long Earth-based staff and Water-based seraphic artes. He is designed by
Mutsumi Inomata. • is a princess to the Hyland Kingdom. Due to her mother's low status and the decreasing importance of the kingdom's monarchy, she is treated poorly by the royal family, and decides to become a knight. While initially unable to see and interact with the Seraphim as Sorey can, she enters a pact with him to become a "Squire", a servant of the Shepherd with limited magic and the ability to see the Seraphim. Due to conflicting loyalties and patriotism, and negative effects on Sorey due to lacking resonance within her that is taking its toll on Sorey, she leaves the party early in the story. Alisha wields a long spear in battle. She is designed by Okumura. • is a young human woman who joins Sorey's quest, originally seen as a member of the merchant's guild. Although possessing high levels of resonance similar to Sorey, an incident in her youth removed her ability to see the Seraphim until she becomes a "Squire" to Sorey. During gameplay, she fights using twin daggers and is capable of Armatization. Officially, she is classified as a playable accompanying character, as opposed to accompanying NPCs such as Claire Bennett in
Tales of Rebirth. Rose is designed by Fujishima. • is a Seraph aligned with the element of Fire. She acts as a tutor to Sorey, and forms a pact with him when he wishes to become a Shepherd. Lailah becomes a Prime Lord to Mikleo, Edna and Dezel/Zaveid as Sub Lords, being the senior member of the partnership. Though she is knowledgeable, she is prone to delusional outbursts if provoked. Lailah fights with book pages and Fire-based seraphic artes. She is designed by Inomata. • : Edna is a Seraph aligned with the element of Earth. While she has a pretty and petite exterior, she has a cold personality and has a hatred for humans. However, when it comes to her brother, she is prone to outbursts of emotion. Edna uses her
parasol in combat and utilizes Earth-based seraphic artes. She is designed by Minoru Iwamoto. • is a Seraph aligned with the element of Wind. Working in secret among the human population, he seeks vengeance against the Hellion after they killed a close friend. He is also considered an outlaw by the humans and the Seraphim. Dezel uses whip-like pendulums and Wind-based seraphic artes in battle. He is designed by Daigo Okumura. • is a Seraph also aligned with the element of Wind. Though he also fights the Hellion, he is generally a prankster and shares some form of connection with Dezel, he is also dangerous due to his uncertain allegiance and his willingness to fight Sorey. Zaveid fights with whip-like pendulums and Wind-based seraphic artes too. The character is designed by Iwamoto. ==Development==