Large board versions of shatranj led to further innovative variations in Central Asia, including various forms of Great chess (
shatranj al-kabir, also known as Tamerlane chess), which thrived in the
Turco-Mongol empire of
Timur (1320s–1405). Timur himself loved to play chess, and he preferred the large board variants over the smaller 8x8 shatranj. Another legend regarding this type of chess is found in a Persian manuscript which may have been by ash-Shatranji himself. The legend states that this game was given to
Alexander in India by
Hermes. Great chess included the classic shatranj army along with two dabbabas and two camels, pieces that had also been seen in earlier 10x10 shatranj variants. moves as a
bishop in modern chess, but must move a minimum of two squares and thus cannot move to one square only. • The horse or
knight (
faras) moves as a knight in modern chess. • The
rook (
rukh) moves as a rook in modern chess. • The
elephant (
pil) jumps two squares diagonally and is unobstructed by pieces in between. • The
camel (
jamal/
shutur) leaps three squares orthogonally and 1 step at a right angle, like an extended knight's move. In other words, it moves in an "L"-shape, like an orthodox chess knight, with dimensions 3×1 instead of 2×1. • The
war engine (
dabbaba) leaps two squares horizontally or vertically, unobstructed by pieces in between. • The
pawns move as pawns in modern chess, but with no initial double move or
en passant capture. Every piece (including the pawn) has a corresponding pawn. Hence; there is: (1) a pawn of pawns, (2) a pawn of dabbabas, (3) a pawn of camels, (4) a pawn of elephants, (5) a pawn of giraffes, (6) a pawn of king, (7) a pawn of vizier, (8) a pawn of counselor, (9) a pawn of scouts, (10) a pawn of horses, and (11) a pawn of rooks.
The citadels The two extra squares that protrude from the left of the ninth rank and the right of the second rank are called citadels (
husun, singular
hisn). If, at any time during the game a player can move his king into his opponent's citadel, he can declare the game a draw. This is advantageous for a losing player as being stalemated is considered a loss in Tamerlane chess. Alternatively, if a player has a prince or adventitious king on the board when his shah enters his opponent's citadel, his shah can trade places with either of those pieces, and the game continues. The prince or adventitious king can later move out of the citadel to make way for the king to enter again, but the exchange privilege may only be used once. The
shah (king) ranks higher than the prince, which ranks higher than the adventitious king. Only the highest ranking of the three on the board can enter the opponent's citadel. The adventitious king has the special honor of being the only piece on the board that can enter his own citadel. Upon entering, it becomes immune, thus blocking the opponent from entering the citadel and declaring a draw.
Pawn promotion Each pawn was unique, and upon reaching the last rank on the board, a pawn is
promoted to its corresponding piece. Thus, the pawn of giraffes becomes a giraffe, etc. Because of this, each pawn was usually a miniature version of its corresponding piece instead of being an identical interchangeable pawn chess piece.
Pieces: • elephant (a1), lion (b1), knight (c1), bull (d1), war engine (e1), revealer (f1), war engine (g1), bull (h1), camel (i1), lion (j1), elephant (k1) • rook (a2), knight (b2), picket (c2), giraffe (d2), general (e2), king (f2), sea monster (g2), giraffe (h2), picket (i2), knight (j2), rook (k2) • pawn of pawns (a3), pawn of knights (b3), pawn of camels (c3), pawn of war engines (d3), pawn of generals (e3), pawn of kings (f3), pawn of sea monsters (g3), pawn of giraffes (h3), pawn of pickets (i3), pawn of lions (j3), pawn of rooks (k3) • pawn of bulls (c4), pawn of revealers (f4), pawn of elephants (i4) • lion (
‘asad) • bull (
thaurs) • revealer (
kashshâf) • sea monster (
luxm) Black's 1st, 2nd, and 3rd rows are arranged following rotation symmetry as in the standard setup: but the 4th row is arranged with
reflection symmetry, so that the pawns of bulls face each other. Note that there is only one camel, but three knights (one knight replaces the missing camel). A sea monster replaces the vizier. The manuscript does not offer guidance as to how the extra pieces move; historians have given different suggestions.
Duncan Forbes suggested in 1860 that the lion should combine the moves of rook and giraffe; the bull should combine the moves of picket and giraffe; and the revealer should combine the moves of picket and rook. (He gave the picket the move of the modern bishop, thus making the revealer identical to the modern queen.) Jean-Louis Cazaux suggests instead that the extra pieces were simple leapers: the lion a
(3,0)-leaper, the bull a
(3,2)-leaper, and the revealer a (3,3)-leaper. Both assume that the sea monster is identical to the vizier: a (1,0)-leaper. == Turkish Great chess and other similar variants ==