Part 1 – A Tidal Wave Haidt examines statistics for those under 18 on a number of mental health criteria, including mental health diagnoses such as
anxiety disorders and
major depression,
self-harm episodes, and
suicide rates. For each, there was a sudden uptick around 2010 when smartphones became widely available. Haidt notes that the same effects were greatly reduced for those 30 or older and were seen worldwide in other developed countries. He also rules out the
2008 financial crisis as a cause given that similar financial crises of the past did not produce such an uptick.
Part 2 – The Backstory: The Decline in Play-Based Childhood Drawing inspiration from the book
Antifragile, Haidt argues that children are "antifragile" and require some level of adversity and challenge early in life in order to handle difficult situations as adults. Without that experience, adults are prone to anxiety, depression, and other maladies due to an inability to cope. Historically, childhood adversity and challenge has occurred through
play, in which children took risks, tested their limits, and learned to cope with failure. Building on research from his coauthored book
The Coddling of the American Mind, Haidt argues that risk-taking has been discouraged by "safetyism" where parents, educators, and other caregivers are overprotective and have minimized the physical and mental risks that children take. An example is
playground equipment in recent decades being much less likely to allow behavior that results in cuts and bruises, but also that is not stimulating or challenging for older children, and don't allow them to test their limits. Furthermore, the amount of play that children experience daily has been reduced for the last several decades due to schools reducing the amount of
recess in favor of more time studying, as well as urban design favoring automobiles over pedestrian traffic limiting children's abilities to travel to friends' houses or public spaces such as parks. These two things encourage children to spend time on solitary indoor activities, such as watching TV or using a computer. With few or no viable alternatives for play or ability to spend time in person with friends, children since the advent of smartphones are more likely to spend large amounts of time using them, especially through social media.
Part 3 – The Great Rewiring: The Rise of the Phone-based Childhood Four foundational harms of social media are named: social deprivation, sleep deprivation, attention fragmentation, and addiction. Citing information from the
2021 Facebook leak, Haidt notes that Facebook (now
Meta) was aware of the harm
Facebook and
Instagram has on teenagers, especially girls. Furthermore, the leaks showed the company was researching ways to further encourage teenagers' continued use of their products. Among the harms of social media, Haidt shows statistics that in the decade following the introduction of smartphones, the number of minutes spent daily with friends steeply declined since 2010, the number of students getting less than 7 hours of sleep has increased, and the number of teens reporting they have at least a few close friends has decreased. These changes did not occur for those older than 30 and affected girls more than boys. The concept of social media leading to "spiritual degradation" is explored. While an atheist himself, Haidt notes how spiritual practices include common human experiences, such as collective rituals, being in the same location as others ("embodiment"), silence, transcending oneself, being slow to anger and quick to forgive, and finding awe in nature. All of these are largely lacking in social media, and thus children heavily exposed to it are deprived an essential part of human experience. Haidt links the concept of
anomie to surveys showing teens being less satisfied with their life.
Part 4 – Collective Action for a Healthier Childhood Haidt notes that collective action is required, since many parents feel pressured to give their children smart phones in order to not be left out. He provides a number of proposed solutions for governments, tech companies, schools, and parents. Government solutions include adopting provisions like the British
Children's Code to other countries and increasing the ages protected by the American
COPPA from under 13 to under 16. Haidt also calls for governments to enforce laws that prohibit companies from allowing accounts to be opened by children under a certain age. Tech company solutions include having smartphone platforms such as
iOS and
Android provide additional parental controls limiting usage and access. He proposes having smartphones with child restrictions on them be able to preemptively notify social media sites that the user is not old enough to create an account. School solutions include banning phone use during school time. Haidt also calls for an increase in recess time and encouraging more risky play as was possible in the past, which would provide children alternatives for screen time and social media while also building resiliency and making them "antifragile." Parent solutions include building resiliency by being less overprotective, encouraging playtime, allowing time away from parental supervision, and encouraging children to accomplish tasks on their own. Haidt suggests a staggered age-based technology option, such as giving children "
dumb phones" at younger ages and only providing more feature-capable phones when they are older. To avoid children feeling left out, Haidt encourages parents to collectively agree to not give their children smartphones until a certain age, giving the "Wait Until 8th" pledge as an example. == Reception ==