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Into the Breach

Into the Breach is a turn-based strategy video game developed and published by indie studio Subset Games, consisting of Jay Ma and Matthew Davis. Into the Breach is their second game, following FTL: Faster Than Light. It features writing by Chris Avellone and music composed by Ben Prunty. It was released for Microsoft Windows in February 2018, for macOS and Nintendo Switch in August 2018, and for Linux in April 2020. A version for iOS and Android mobile devices was published by Netflix in July 2022.

Gameplay
Into the Breach is set in the far future where humanity fights against an army of giant monsters collectively called the Vek. To combat them, the player controls pilots that operate giant mechs that can be equipped with a variety of weapons, armor, and other equipment. The game uses a turn-based combat system, allowing the player to coordinate the actions of their team in response to enemy moves and actions that serve to telegraph their attacks. In combat, the player controls three different mechs against the Vek, and will be given an objective for that map along with a fixed number of turns to complete that objective. The principal goal for any map is to protect civilian structures which support the power grid that supports the mechs, but additional objectives may be presented. Should a civilian structure be damaged or destroyed, the power grid is weakened. On each turn, Vek forces will move across the board and attack. The player is shown the direction of the Vek unit's intended attack and information on the number of moves the Vek unit is able to take and its remaining health are available on screen. The appearance of new Vek follows each turn. This gives the player the ability to then move each mech and fire one of its weapons as to either defeat the Vek unit, push the Vek off a line of attack, avoid an attack, intercept newly spawning Vek or an attack on civilian structures. Mechs can only take a limited amount of damage during battle before becoming inoperable, though a player can have a mech idle a turn to repair some damage; battle damage is otherwise completely repaired between maps. Other permanent improvements, such as new pilots or sets of mechs, become available as the player completes various milestones. == Development ==
Development
Into the Breach came out of ideas that Ma and Davis had following the success of FTL. They had tried various prototypes for a game, including one for a grid-based tactical system, which they recognized was seeing a resurgence in the video game industry due to the success of XCOM: Enemy Unknown (2012). However, they still needed some type of hook to differentiate their game. This came as a response to films like Man of Steel and Pacific Rim, where "the whole city gets demolished, but no one cares because the good guys won", according to Ma. Subset said at the time of its reveal that Into the Breach was still a ways off from release, as they had enough in place to show off the game's ideas and preliminary art, but they still lack a lot of content for the game, and prefer to perfect the game at their own pace. In addition to Avellone and Prunty, Subset Games has obtained help from Isla Schanuel for community management and user testing, Power Up Audio for audio work, and Polina Hristova to assist Ma in art assets. Ben Prunty, who had composed the FTL soundtrack, provided the music for Into the Breach. Like with FTL, Prunty and Subset wanted to use a style of music not normally associated with the narrative genre, but had difficulty in deciding which direction it should go, particularly that they felt that music for a strategy game should be soft and quiet. Ma shared with Prunty 2Cellos' take on Hans Zimmer's "Mombasa" from Inception: Music from the Motion Picture, which gave Prunty the inspiration to create the game's first music track, used in the game's teaser trailer. In addition to the digital score, Prunty added some guitar riffs atop the music, creating a motif that appeared throughout the tracks. Further, Prunty helped Subset to determine when music should be used in the game; rather than music playing constantly, he suggested to have music only start when the player completes the deployment of the mechs on a map, creating a dynamic for the game going forward. The macOS version followed later that year on August 9, 2018. The Nintendo Switch version followed later that month on August 28, 2018. A native Linux version was released on April 20, 2020. A free Advanced Edition update to the game was released on July 19, 2022, for personal computers and Switch versions, adding more content including new squads, pilots and enemies, and an "Unfair" difficulty level. Additionally, a mobile version for iOS and Android was released the same day by Netflix. == Reception ==
Reception
Into the Breach received praise upon its release, holding a 90 out of 100 on review aggregation site Metacritic Critics lauded the simple but strategic gameplay, high difficulty, artstyle and soundtrack. The editors of Popular Mechanics named it the best video game of 2018, writing that it "is a refreshing take on the turn-based strategy game and represents the most inventive evolution of the genre." Accolades The game was a runner-up for "Best Debut" and "Best Game of the Year" in Giant Bomb's 2018 Game of the Year Awards. == References ==
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