2nd edition Advanced Dungeons & Dragons The majority of resources for the setting were released between its first appearance in 1991 and 1996, when
TSR stopped supporting the game line. The line included the original boxed set with rulebook authored by Timothy Brown and
Troy Denning.
Dragon Kings, released in 1992, featured rules for epic level character advancement for Dark Sun. The basic source material was later
expanded and revised by Bill Slavicsek in 1995 to include the developments of the setting since the initial 1991 release. Additional source books further detailed the setting. These included in-depth looks at certain aspects of the setting including certain classes, such as gladiators, clerics, and
psions; the races native to Athas, such as elves or thri-kreen; and more detailed setting information, such as the city-state of Tyr, the
Veiled Alliance, and the different slave tribes.
3rd edition Dark Sun was not supported with a published rulebook for third edition, but compatible rules for the 3.5 edition appeared in several places; the
Sandstorm supplement included rules for general desert conditions. In 2004, Paizo published several articles in
Dragon magazine and
Dungeon magazine that brought Dark Sun in line with the third edition rules. Athas.org published unrelated source materials in 2007 for Dark Sun under the
open game license. Both rules were official versions approved and sanctioned by Wizards of the Coast that provided two different possible versions of the setting.
Paizo's Dark Sun A special feature in
Dragon magazine #319 (May 2004) and a parallel feature in
Dungeon magazine #110 provide an alternative interpretation of the setting for the 3.5 edition (the rules for defiler wizards appear in
Dragon #315, and additional monsters in
Dungeon #111). Two of the authors of the Paizo materials, Chris Flipse and Jon Sederquist, are on the Athas.org "overcouncil", and are responsible for much of the development of the Athas.org rules. In place of the higher dice for ability scores, the abilities of all of the player character races have been improved. Each (including humans) has an additional bonus to one or more ability scores, an innate psionic power, and often other bonuses. Every race has a level adjustment, meaning that a PC of the race counts as a PC of higher level than he actually is for purposes of balance.
4th edition Lead up and promotion In 2009, Wizards of the Coast announced the return of Dark Sun as the 2010 campaign setting, in addition a two source books and an adventure for the new campaign setting. The setting was a "reimagining" of the 2nd edition setting, returning to the time immediately after Tyr became a free state. Some of the characters, races, and setting details from the previous editions were changed or removed. The fourth
Penny Arcade/
PvP series of Wizards of the Coast's
D&D podcast, running for two weeks in May and June 2010, was devoted to a Dark Sun campaign using pre-generated Dark Sun characters. Throughout July and August, excerpts were published as free content on the
D&D Insider web site. The first two excerpts covered basic information on the setting, which is similar to that of previous versions. A series of articles continued to provide glimpses into the setting prior to the release in August. In addition to the first adventure at
D&DXP, there were several other adventures provided before the full release: • The Dark Sun adventure entitled Bloodsand Arena was held on June 19 for
Free RPG Day. • The second season of
D&D Encounters (featuring weekly one-to-two-hour adventures at gaming stores) was based in Dark Sun and provided players with 15 weeks of Dark Sun encounters. •
Gen Con and
PAX Prime held the "Glory and Blood" Dark Sun Arenas, featuring seven separate arena encounters held in each city-state. Each arena was of varying difficulty and players gathered glory. Winning six of seven adventures resulted in sufficient glory for a cloth map of the Tyr region, not currently available through other means. • The Lost Cistern of Aravek for fourth-level pregenerated PCs was provided on August 21 for the Worldwide
D&D Gameday.
Release The Dark Sun books were released on August 17, 2010: • • • In addition, the
Dungeon Tiles set released on June 15 was Dark Sun themed: • The 4th edition Dark Sun books greatly change the setting, and the 4th edition races were added as well, including Tieflings, Dragonborn, and Eladrin. Mechanical differences abound, but reflect the 4th edition rules. For example, in 2nd edition, defilers were a separate wizard class. In 4th edition there are many arcane classes, so defiling became an at-will power applicable when using daily arcane powers. Elemental priests became a new Shaman build, the Animist Shaman. Elemental worship is tied to the Primal power source, because the Divine power source (which includes clerics and paladins) is unavailable to player characters by default.
Ashes of Athas Campaign In January 2011 at the
D&D Experience Convention, Wizards of the Coast and Baldman Games launched an organized play campaign set in Dark Sun. The campaign used the 4th edition rules and time frame. PCs played the role of Veiled Alliance members fighting against a secret organization named The True. Later adventures took players from Altaruk and Tyr across the Tablelands (Urik, Gulg, Nibenay, and many wilderness locations) to confront an ancient primordial awakening in the Sea of Silt. Chapters consisting of three linked adventures each were released at the D&DXP, Origins, and Gen Con gaming conventions. A total of seven chapters (21 rounds of four-hour play) were released, providing a single continuous story taking player characters from 3rd through 9th level (11th level at completion). Though the campaign concluded in January 2013 at Winter Fantasy, adventures can be requested from Baldman Games.
5th Edition Dark Sun and Athas have been mentioned by developers of the fifth edition of the game. At
Gary Con in 2018, Mike Mearls mentioned that there was talk about bringing back the
Mystic class, a psionic class featured in a play test article released in
Unearthed Arcana. Mearls noted that, at the time,
Wizards of the Coast decided not to release the Mystic on its own because the class would not be needed "until we do
Dark Sun".
Dark Sun was also mentioned in a revised version of the
psionics rules released in an
Unearthed Arcana article. == Media ==