The collection was developed by
Digital Eclipse. According to producer John Faciane, associate producer for the collection, the idea of compiling the various Capcom NES games developed in association with
The Disney Afternoon show block was already in place when he joined Capcom in July 2016. He said that there was growing fan interest in these games after Digital Eclipse released the
Mega Man Legacy Collection in August 2015, and when he had joined, the company was in the final stages of figuring out which games to include in the collection. The ports are based on the studio's Eclipse Engine, also used in the
Mega Man Legacy Collection, which is able to take the original
ROM images and
decompile them so that they can then re-execute the code in a
virtual machine developed for modern systems. The studio recognized, like many games of the 8-bit era, that these titles were generally difficult compared to more contemporary games, and incorporated features like save states and the rewind feature to help players. Some of the additional content for the game were from archives that Digital Eclipse's head of restoration
Frank Cifaldi had made when he
"pirated" the games as a youth. On January 14, 2026, a rating for an unannounced
Nintendo Switch and
Nintendo Switch 2 port of the collection was found on the
ESRB website. On January 28, a listing for the game appeared on the Japanese
Nintendo eShop, which included screenshots of two SNES games not present in previous releases, stating that the game was to be released on February 26. The ports were officially announced the following day. Physical versions for both systems are scheduled to follow on May 29. ==Reception==