The Elder Scrolls: Legends was a collectible card game which revolves around turn-based matches between two opponents (player vs. player, or player vs. a computer opponent). The cards are based on creatures, characters and lore found in
The Elder Scrolls series. Each player or computer opponent starts with a deck between 50 and 100 cards (previously 50 to 70). At the start of every battle, each player starts off with three cards drawn from that deck and one magicka, which is used to deploy cards. To offset the advantage of taking the first turn, the second player also starts with a jeweled ring in play that can be activated once per turn to gain one additional magicka three times during the game. Each player gets one additional magicka at the start of their turns thereafter. Without use of specialized cards, a player's magicka can only reach 12 in a game. The player and their opponent are represented by a character with a set amount of health, with the goal to reduce the competitor's health to zero. Each player can use their available magicka to play any number of cards. Cards are divided into four types: Support cards, which provide ongoing benefits; Action Cards, which are effects that are instantaneously played; Creatures, which are the main method of conducting combat; and Items, which enhance creatures. Creatures normally cannot attack the turn they come into play. Creatures have attack and health values; when creatures attack, they deal the damage equal to their attack value to the opponent creature or opponent character, and take damage equivalent to the defending creature's attack. If a creature's health drops to zero, that creature is defeated and removed from play. Many cards feature additional effects, listed explicitly or by a number of pre-defined keywords. When deploying Creatures, the player can place them on one of two sides, called lanes; creatures can only attack opponent creatures in that lane or the opponent character directly. Lanes can have special abilities which alter the fields of battle. In standard play, one lane is a "Shadow Lane" where all creatures played into it cannot be targeted by creature attacks for one turn. Other fields of play have other types of lanes, and some cards have the ability to affect lane placement. In addition to their health points, a player has a number of runes, one for every 5 points of health that could be lost without dying (e.g. for a typical match with 30 health, the player will have 5 runes). When a player loses health and losing one of the runes, they immediately draw one card. Some cards in the game feature the "Prophecy" keyword, which allows these cards to be played immediately if they are the result of a rune-card draw. As the player wins matches and completes other tasks in the game, they will level up their character and gain new cards. The distribution of new cards is influenced by the character race that the player selects at the start of the game. Some cards in a player's collection can be leveled up as the player's level increases. Leveling up a card may offer the player the choice of two alternate versions. Players can also obtain new cards by spending in-game gold (given as rewards for some activities or completing daily quests) or real-world money.
The Elder Scrolls: Legends supports five play modes, four of which are always available. Battle mode lets players play with their decks against other players, either in a ranked system through random matchmaking or in casual mode with friends, or may allow players to test decks against computer opponents in practice rounds. Arena mode allows players to draft a deck of cards from a random selection of cards; this deck can then be used to go up against a series of computer opponents or in a number of matches against human ones. A deck is retired if it wins 9 matches against the computer or 7 against other players, or loses 3 matches, with the player getting rewards for how successful their deck was. A campaign-based Story mode features a number of preset opponents that the player must face. Puzzle sets, where the player must defeat or survive against an AI controlled opponent for one turn in a specific scenario. Finally, the game features periodic Gauntlet events that run for a short period of time and allow to play a constructed deck to 9 wins or 3 losses against other players, with rewards based on success. ==Plot==